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Old 03-12-2008, 04:46 PM   #1291 (permalink)
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Are you using any ref for this at all? The anatomy is pretty screwed up proportionally and the muslces are pretty iffy, too.

Get some ref for the cloth, too. It doesn't usually hang like that.
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Old 03-12-2008, 05:14 PM   #1292 (permalink)
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Mapped the exterior, 25% done with the interior.
CryEngine makes everything look awesome.

9841 polies.
Probably gonna get a littler lower at the end.

Last edited by Insulaner; 03-12-2008 at 05:18 PM. Reason: Added another angle
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Old 03-12-2008, 05:58 PM   #1293 (permalink)
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I'm just working on a model for a self directed class in school called studio project. I modeled this mech based on the style from the x-box game steel battalion. In the end it ended up being to many polys for a game model. I am going to use this model as a blocking volume and model it again for the unreal engine.


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Old 07-12-2008, 08:33 PM   #1294 (permalink)
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Awesome stuff guys, both look great.


lowpoly SVD i'm doing, inspired by Racer445's AK47.
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Old 08-12-2008, 02:09 AM   #1295 (permalink)
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With all the lowpoly goodness coming around over the last few months we should get a PSP game going.. D:
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Old 08-12-2008, 07:15 PM   #1296 (permalink)
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Well I decided to try speed modeling for practice. I finished my future computer in about 1 hour. How does it look? Im going to try to texture it, even though I'm not very good yet.



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Old 08-12-2008, 07:21 PM   #1297 (permalink)
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It looks like about 3 of those screens you couldn't read - they're too side-on to where your head would be.

No keyboard, either?

You should give texturing it a go. Worst that can happen is that it'll suck and you'll do better next time
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Old 08-12-2008, 07:51 PM   #1298 (permalink)
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It was my first attempt at actually speed modeling, but Ill try and texture it.
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Old 08-12-2008, 07:52 PM   #1299 (permalink)
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A cyberpunk era bar I intend to work on. It's based on a bar described in Neuromancer, but I'm making it from memory of that description. I actually think it may be two bars from Neuromancer that've merged together in my mind.

Rough sketch thrown together to get the scale and hopefully I'll use a progression of this as a basis for a paintover mood sketch.

Really only posting this up so I feel some sort of pressure to see it through. Keep bugging me if I don't update it :P

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Old 09-12-2008, 01:06 AM   #1300 (permalink)
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Oi, we usually don't see work this early in process from you Talon? Showing of cubes and cylinders...

Is this going to be like that scene you made in Unreal?
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