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Old 10-17-2008, 01:31 PM   #1191 (permalink)
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Few bits and pieces - doorway and window



door



standard 3ds max tree with a few tweaks to lower the poly count



start of some kitchen themed props

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Old 10-17-2008, 09:55 PM   #1192 (permalink)
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Little Halloween 3d Project. Small specs. 561 tri 1x512 map for everything.
Texture WiP. Finishing it off overweek along with bg and so on.
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Old 10-19-2008, 06:01 AM   #1193 (permalink)
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my first real z brush project, a long way to go yet, but i'll get there
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Old 10-19-2008, 08:01 AM   #1194 (permalink)
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Armbrust antitank grenade launcher (Germany)
low poly (polycount: 1431):


high poly:





__________________
Butterflies are random thoughts people have: They live, They die, They are pointless...
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Old 10-20-2008, 08:51 AM   #1195 (permalink)
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Here is a barrel (hooray, I'm sure we have all seen these a million times ) but it's the beginning of a free model package I am putting up on my site. It's just going to be a whole bunch of generic, wide usable models.

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Old 10-20-2008, 10:15 AM   #1196 (permalink)
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Quote:
Originally Posted by pruvaloo View Post
Few bits and pieces - doorway and window
I like your textures! Gone outside with a camera?
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Old 10-20-2008, 10:19 AM   #1197 (permalink)
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Golden Star Winner of Speed Modeling 
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Quote:
Originally Posted by DavidHalo View Post


Little Halloween 3d Project. Small specs. 561 tri 1x512 map for everything.
Texture WiP. Finishing it off overweek along with bg and so on.
More, please
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Old 10-21-2008, 11:47 AM   #1198 (permalink)
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taken inside blender ge



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Old 10-21-2008, 11:56 AM   #1199 (permalink)
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Quote:
Originally Posted by tigger View Post
taken inside blender ge
What FPS is that running at?
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Old 10-21-2008, 01:08 PM   #1200 (permalink)
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60 (which i think is the maximum that is allowed, otherwise it would be more than the monitor would display anyway.)

I'm going to (once ive got a full room finished) add in a mouselook script so that it can be properly 'explored'
I suppose im inspired by the recent demos that have been made for the game engine, i wanted to make my own wee one.
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