|
||||||||||||
|
|
|||||||
| Register | FAQ | Forum Rules | Members List | Calendar | Mark Forums Read |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#112 (permalink) |
|
Level Artist
|
Still working on this model be gentle with the crits:P this is the farthest i've ever come to completing a character :P my last 2 tries i stopped and the head :P but since its been over a year and i have learned alot from all my enviroment work i decided to make this baby im having alot of fun with it. what does everyone think? also if anyone know any good ref sites for the human body can you hook it up thanks.
![]() |
|
|
|
|
|
#115 (permalink) |
|
Artist
![]() 35
- 7
|
hey guys.
I was just hired by Big Sandwich Games in Vancouver as an environment artist . Seems like a really awesome studio, Formed at the beginning of this year by a bunch of guys from Rockstar, some real industry vets. I start monday, and the project im on is going to be doooooope.Well wish me luck, Im sure ill learn a ton of new tricks and hopefully can pass on some of the knowledge to you all here. Rated rrr: cool rocks, how did you go about making them? sculpt or purlley modeling? Armanguy: I think you need to focus on the topology of the face, it needs some proper edge loops and unifom quads. the legs look a little thin and his overall proportions seem a bit off. also i would model it with the hands turned 90 degrees from what you have now. like palms facing down. |
|
|
|
![]() |
| Bookmarks | |||
Digg
|
del.icio.us
|
StumbleUpon
|
Google
|
| Thread Tools | |
| Display Modes | |