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Old 11-30-2007, 05:23 PM   #111 (permalink)
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Nightcrawler

This is my first real attempt at modeling a character....
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File Type: jpg nightcrawler.jpg (11.9 KB, 30 views)
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Old 11-30-2007, 05:44 PM   #112 (permalink)
ae.
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Still working on this model be gentle with the crits:P this is the farthest i've ever come to completing a character :P my last 2 tries i stopped and the head :P but since its been over a year and i have learned alot from all my enviroment work i decided to make this baby im having alot of fun with it. what does everyone think? also if anyone know any good ref sites for the human body can you hook it up thanks.

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Old 11-30-2007, 06:35 PM   #113 (permalink)
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I really like your character.. How did you do the hair?
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Old 11-30-2007, 09:06 PM   #114 (permalink)
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tried some high poly rocks

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Old 11-30-2007, 09:31 PM   #115 (permalink)
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hey guys.
I was just hired by Big Sandwich Games in Vancouver as an environment artist . Seems like a really awesome studio, Formed at the beginning of this year by a bunch of guys from Rockstar, some real industry vets. I start monday, and the project im on is going to be doooooope.Well wish me luck, Im sure ill learn a ton of new tricks and hopefully can pass on some of the knowledge to you all here.

Rated rrr: cool rocks, how did you go about making them? sculpt or purlley modeling?

Armanguy: I think you need to focus on the topology of the face, it needs some proper edge loops and unifom quads. the legs look a little thin and his overall proportions seem a bit off. also i would model it with the hands turned 90 degrees from what you have now. like palms facing down.
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Old 11-30-2007, 09:53 PM   #116 (permalink)
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Congrats on the job, TS_Falcon!
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Old 11-30-2007, 10:12 PM   #117 (permalink)
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falcon..... i hate you just kiddin. lol, well done. hope you have a blast!!!
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Old 11-30-2007, 10:37 PM   #118 (permalink)
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Falcon, congrats man... I looked at the website. Seems like a nice little place to work.... Good luck man....
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Old 12-01-2007, 12:21 AM   #119 (permalink)
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Yeah, mainly a sculpt in zbrush and touch up in topology in max. Thanks for the compliment. Also congrats on the job sounds like a bitching lineup.
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Old 12-01-2007, 01:12 AM   #120 (permalink)
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First off congrats TS_Falcon, Secondly, here's a Japanese paper lantern that I did today and just wanted to see what everyone thinks. The model itself is 47 polys with a 512x512 diffuse, normal, and self illumination map.

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