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#1182 (permalink) | |
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Game-Artist.net Staff
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Quote:
If there was even the slightest amount of issue with it, he'd have asked me. |
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#1185 (permalink) |
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Game-Artist.net Staff
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tkaza: I think you might try focusing on sharpening up the major forms a bit. Try and get some contrast into the shapes... he's very blobby overall just now and all the forms and details seem to share the same stroke and strength, reguardless of how small or intricate they are. It makes all of the sculpting sort of blend together into one big lump.
You might want to take another look at the tricep, too. The main mass sort of sits near the top and there's sort of a gap between it and the elbow bone. |
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#1188 (permalink) |
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Founder of Statspaddling
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Got some more time to work on this dude
![]() ![]() Still looking a bit too stiff? I'm not really too happy with the lower part of the robe. Reeke: That's looking freaky! I'm not sure if there actually would be such a sharp indent under the ribcage though? Would be cool with the ribs showing through aswell, but that should be left to the normalsmap ![]() Cheers!
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Last edited by Tiros; 10-15-2008 at 08:18 PM. |
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