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#1104 (permalink) |
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Game-Artist.net Staff
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Saw a few of these kicking around over on Polycount as art tests with a 4 hour limit. I figured it'd make a nice project for the evening while trying to stick to the guidelines of the art test.
Don't have the actual concept so I've been modeling off the other meshes I've seen. 3.5 hours later... (45min high poly, 45min low + UV, 2hr texture). I think I'm over the target polycount a bit, though. ![]() |
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#1108 (permalink) |
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Amateur Artist
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- 5
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Thanks fabiodan. I'm working with a 3000 tri limit, so I didn't have left over tris to do the sheath, but I optimized the engravings old school style and saved nearly 1k tris. Here's the result
![]() Talon: What you have there looks great. Especialy with the 256 texture size. |
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#1109 (permalink) |
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Game-Artist.net Staff
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Thanks dudes
![]() I'm not particularly looking for a job at DE, heh. I just had a few hours to kill and I figured I'd have a bash. Besides, there's a lot others out there that are better than mine :P Slip: If you're limited to 3k tris, don't bother modeling the engraving at all. Spend it all on silhouette and let the textures handle tiny details like that. Last edited by Talon; 08-27-2008 at 09:43 AM. |
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