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#101 (permalink) |
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Game-Artist.net Staff
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yeah you probably could use those tris from the cylinders on the large sections but other than that the distribution looks pretty even, nice model
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#109 (permalink) |
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Senior Artist
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Playing around with some handpainted textures right now, have applied for an internship at Starbreeze and have my fingers crossed it will result in something good.
So anyhow, I plan to create a full pack of these, this is what I've got so far: ![]() Diffuse and then Specular map. Normal is baked from a mesh.
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