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Old 26-11-2007, 06:44 PM   #101 (permalink)
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yeah you probably could use those tris from the cylinders on the large sections but other than that the distribution looks pretty even, nice model
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Old 26-11-2007, 08:42 PM   #102 (permalink)
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what am i working on?

What am i working on? good effin qustion!

a revolver of sorts! for no particular use, just to learn and shape and render and stuff, sub divs lvl 2 =D







WOOF WOOF! =)
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Old 29-11-2007, 06:34 PM   #103 (permalink)
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1.2 Million Polygon Reference
Diffuse - Normal - Spec - Height map
Was trying out parallax mapping, it's fairly cool.
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Old 29-11-2007, 06:44 PM   #104 (permalink)
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It looks very scratched and almost brushed steel shiny, which isn't what I'd really expect with stone bricks.
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Old 29-11-2007, 09:57 PM   #105 (permalink)
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Talon, i totally agree with you on that. It's just going to take alittle tweaking.
I'm going to play around with the specular map after work tonight and see if i can get it looking some what more like stone.
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Old 30-11-2007, 11:55 AM   #106 (permalink)
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Mysterious fantasy APC appears once again. A highpoly version for normalmap generating is in the works.

C&C as usual.
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Old 30-11-2007, 11:58 AM   #107 (permalink)
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Looks cool, some nice texture work there, although the large pockmarks make it look like it's make out of concrete.
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Old 30-11-2007, 02:08 PM   #108 (permalink)
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I'll have to agree with Talon there, if you would have intended to make a concrete texture it's prettydarn nice though

But, remove those "pockmarks" and just add some subtle grunge and it'll prolly look fine
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Old 30-11-2007, 02:14 PM   #109 (permalink)
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Playing around with some handpainted textures right now, have applied for an internship at Starbreeze and have my fingers crossed it will result in something good.

So anyhow, I plan to create a full pack of these, this is what I've got so far:

Diffuse and then Specular map.

Normal is baked from a mesh.
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Old 30-11-2007, 02:33 PM   #110 (permalink)
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Started on something new.. finally. I've been dry for about a month now, maybe more :P

So yeah, the start of a creature. I'm having trouble with the hands and the teeth though.

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