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Old 16-08-2008, 01:23 AM   #1041 (permalink)
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Cheers Jerry

The hole, I'd already thought about but hadn't added let. The slit that's under his teeth is where I'm thinking of putting it. I'll get that done on my next pass of it. It'll probably look like female genetalia with teeth, but don't judge me
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Old 16-08-2008, 04:15 PM   #1042 (permalink)
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updatez, this time with texture, also redone the baking.
Finally worked out how to Re-import a model from max to zbrush to max to zbrush.

Ow don't mind the setup of the first shot, it's just a quick display thingy to see if they work together.
Both images from unreal ed.



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Old 17-08-2008, 09:56 AM   #1043 (permalink)
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Great looking texture, but the tiling is too obvious I think.
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Old 17-08-2008, 10:18 AM   #1044 (permalink)
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Lovely rocks Chris. I think the looping is pretty obvious, but by themselves, they look cracking though

Ok. I think I'm done with this guy. It's not as sharp as I want, but my computer's dying with the current sub level and hiding everything is a pain in the arse I might try getting the normals onto a lowpoly mesh, so I can get a diffuse painted up.

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Old 17-08-2008, 03:36 PM   #1045 (permalink)
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Yeah you guys are right Guess i'll be playing around with the display setup some more. But they're not really suited for massive distribution.
Thanks for the crits!

Glynn, the idea of the teeth is awesome.
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Old 17-08-2008, 03:52 PM   #1046 (permalink)
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I'm sorry dude, no matter how fucked up you make that I just can't stop being the most afraid of his nose. Dude puts most anime characters to shame.
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Old 18-08-2008, 12:24 PM   #1047 (permalink)
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Normal mapped LP of the excavator I posted before.

Chris the rocks look sweet dude.

Glynn I like the idea of your face alot (as I've already said to you!)...but you should really finish tweaking the shapes and stuff on him.

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Old 18-08-2008, 03:06 PM   #1048 (permalink)
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Great. Now I can't make a digger now
Will never be half as good

What about the cabin? Will that be modelled too?
Bigger screens and wires k thx.
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Old 18-08-2008, 03:10 PM   #1049 (permalink)
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that excavator came out nice with the normals and it, still tight, which is good.
Can't wait to see it with the textures on there, there's some real potential for some nice vague soft colors.

This is more the way the rocks are supposed to be used.. i guess... more random and less arraying.
The little bugger came out more versatile than i imagined, since it was just a quick zbrush workflow test.

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Old 18-08-2008, 03:35 PM   #1050 (permalink)
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whatup

just something i messing with

Last edited by snake85027; 18-08-2008 at 03:38 PM.
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