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#1041 (permalink) |
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Senior Member
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Cheers Jerry
![]() The hole, I'd already thought about but hadn't added let. The slit that's under his teeth is where I'm thinking of putting it. I'll get that done on my next pass of it. It'll probably look like female genetalia with teeth, but don't judge me ![]() |
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#1042 (permalink) |
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Freelancer
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updatez, this time with texture, also redone the baking.
Finally worked out how to Re-import a model from max to zbrush to max to zbrush. Ow don't mind the setup of the first shot, it's just a quick display thingy to see if they work together. Both images from unreal ed. ![]() ![]()
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Last edited by chris89; 16-08-2008 at 04:18 PM. |
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#1043 (permalink) |
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Mod Leader
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Great looking texture, but the tiling is too obvious I think.
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www.alexwsmith.com - Cool game art/tips/tutorials and updates on my projects posted daily! |
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#1044 (permalink) |
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Senior Member
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Lovely rocks Chris. I think the looping is pretty obvious, but by themselves, they look cracking though
![]() Ok. I think I'm done with this guy. It's not as sharp as I want, but my computer's dying with the current sub level and hiding everything is a pain in the arse I might try getting the normals onto a lowpoly mesh, so I can get a diffuse painted up.![]() |
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#1047 (permalink) |
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Senior Member
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Normal mapped LP of the excavator I posted before.
Chris the rocks look sweet dude. Glynn I like the idea of your face alot (as I've already said to you!)...but you should really finish tweaking the shapes and stuff on him. ![]()
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#1049 (permalink) |
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Freelancer
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that excavator came out nice with the normals and it, still tight, which is good.
Can't wait to see it with the textures on there, there's some real potential for some nice vague soft colors. This is more the way the rocks are supposed to be used.. i guess... more random and less arraying. The little bugger came out more versatile than i imagined, since it was just a quick zbrush workflow test. ![]() |
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