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Old 08-08-2008, 06:08 AM   #1001 (permalink)
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1st out of several small forest themed props I'm planning on making.
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Old 08-08-2008, 12:12 PM   #1002 (permalink)
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very nice use of bump map there
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Old 08-08-2008, 12:12 PM   #1003 (permalink)
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That's cool, maybe throw some variation in the top, maybe like a ring/edge around it like this.


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Old 08-08-2008, 03:11 PM   #1004 (permalink)
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i just started working my sword without actually using a tutorial

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Old 08-08-2008, 03:40 PM   #1005 (permalink)
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working more on the insect started for the low poly comp

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Old 08-08-2008, 06:17 PM   #1006 (permalink)
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My map that I'm finishing up

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Old 08-08-2008, 09:08 PM   #1007 (permalink)
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Reeke: holy mother! this is so awesome mate! the texture is really neat the insect just reminds me of Half-Life 2, really nice job!
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Old 09-08-2008, 03:33 AM   #1008 (permalink)
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@reeke: really nice insect what kind of shader is that? subsurfacescattering stuff? or too much specularity?

@rhino: the road is too empty but the rest looks good! is that bf2142?

i'm working on my first humanoid character model a "Spartan Hoplite" .. yeah i know a hoplite needs a spear but this one lost his one (uhm .. i think so;P?!) perhaps he will get a new one later:P

wip status: a lot to do:i


c&c are always welcome (and needed)
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Old 09-08-2008, 06:49 AM   #1009 (permalink)
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Quote:
Originally Posted by aph0x View Post
@rhino: the road is too empty but the rest looks good! is that bf2142?
ye without adding loads and loads of cars onto it will look empty, thou I only have 2 car models (that aint wrecks) and they are pretty crap, mainly used in car parks. This city is just about to be invaded

and its on the BF2 engine for the Project Reality mod
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Old 09-08-2008, 07:14 AM   #1010 (permalink)
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thats a great map rhino i can see how it will be in the game man...


gooooooooood job...

looks like a place in the uae i saw in a visit one time...
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