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#3 (permalink) |
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Artist
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i like the texture, but you need to add some grime and dirt in the cracks Also the normal map, was that created using photoshop? or did you model a high poly version in a 3D app. All the tiles look the same, maybe making some higher or a few at a different angle would make it look a bit more interesting for an uneven floor.
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#4 (permalink) |
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Game-Artist.Net Founder
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Thanks guys, was used making 3ds max... just trying out different forms and seeing how I can work with them. I like the uneven floor idea, thanks
Here's another one which I always wanted to try out...![]() Nothing special though... like said, testing ![]() |
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