Forums Aritcles
SEARCH:
LOGIN:
Register Register Register Contact Us
Go Back   Game Artist Forums > Game Art > Work In Progress
Register FAQForum Rules Members List Calendar Mark Forums Read
Reply
 
LinkBack Thread Tools Display Modes
Old 08-27-2006, 01:01 PM   #1 (permalink)
Game Art Student
Almostjakob's Avatar
Almostjakob's User Activity: 1/10
118 - 3
Sci-Fi Rifle Thing

Yo!
Started on this 40 mins ago, and this is the result.
I had to take an break from all the character modelling i'm currently learning...so i made this.

Enjoy!



EDIT: sorry for the crappy render. >.>




Oh and if you know any good Normal mapping in 3ds max 8 tutorials then could you like me.

Last edited by chris holden; 08-28-2006 at 05:16 PM.
Almostjakob is offline   Reply With Quote
Old 08-27-2006, 01:14 PM   #2 (permalink)
Senior Artist
Oink's Avatar
Oink's User Activity: 0/10
101 - 2
Theres a normalmapping tutorial at this forum worth checking out (dont know if its good or not since im a maya users but andrei seems to know his things). Go to the forum listing and there it is at the top

My first opinion: Must be hard to hold that weapon.
__________________
Oink is offline   Reply With Quote
Old 08-27-2006, 03:11 PM   #3 (permalink)
Senior Artist
Pankake's Avatar
Golden Star 
Pankake's User Activity: 10/10
867 - 94
That's a hell of a lot of polies :O, looks okay so far, somehow I don't think it will look good from the first person perspective, I think it needs some more bits and bobs you'd find on such a gun; safety switch, pressure guage or something, ammo readout, something that the player will find interesting. The ribbed parts are so calling for a normal map I'd use one there. The scope is not very ergonomically placed, looks like you'd haveto do some break-neck action to get your eye behind that thing lastly, the parts fanning out from the end of the barrel are very crude, the rest of the gun is very smooth and flowing with lots of curvatures, I say lose em' they don't work.

Out of interest, what will the gun be firing? I get the impression it fires some kind of plasma... stuff?
__________________
Good Crit!
Aaron Clifford
London, UK
Aaron Clifford portfolio
Pankake is offline   Reply With Quote
Old 08-27-2006, 05:02 PM   #4 (permalink)
loves polygons
andrei313's Avatar
Winner of Speed Modeling Golden Star 
andrei313's User Activity: 9/10
1,711 - 187
Quote:
Originally Posted by Almostjakob
Oh and if you know any good Normal mapping in 3ds max 8 tutorials then could you like me.
As Oink said I wrote a normal mapping tutorial for 3dsmax. You can find it here: http://www.game-artist.net/forums/showthread.php?t=43 .
It is more an introduction... I hope it helps. Good luck with the weapon, looks good so far.
__________________
http://www.andrei313.com
andrei313 is offline   Reply With Quote
Old 08-28-2006, 01:20 AM   #5 (permalink)
Game Art Student
Almostjakob's Avatar
Almostjakob's User Activity: 1/10
118 - 3
thanks for the comments guys.
And andrei for the Normal mapping tutorial link.
Almostjakob is offline   Reply With Quote
Old 08-28-2006, 09:40 AM   #6 (permalink)
EA Mythic
TmHunt's User Activity: 0/10
53 - 4
wel this seems much too high poly for game rez, and much too under detailed to be "high poly" it kinda apears to me that you just started slaping primative shapes togetehr, then slightly modified them. without any kinda of plan or concept of what you were wanting to acheive. no sense of practicality, all the weight of the gun sits in front of the hand grip. you should really work on design , or make something from someone elses concept, and foce yourself to really model and not just make a cylinder and extrude some edges. work on shaping the mesh into forms you want. and not let the primatives shape the forms themself. keep at it and soon you will be busting out crazy awesome works.. or something.
TmHunt is offline   Reply With Quote
Reply

Bookmarks
Digg del.icio.us StumbleUpon Google
Thread Tools
Display Modes




All times are GMT -5. The time now is 01:47 AM.


Powered by vBulletin® Version 3.7.0 Beta 4
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.1.0
Copyright © 2006-2008 Game-Artist.Net