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#1 (permalink) |
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Game Art Student
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Sci-Fi Rifle Thing
Yo!
Started on this 40 mins ago, and this is the result. I had to take an break from all the character modelling i'm currently learning...so i made this. ![]() Enjoy! ![]() EDIT: sorry for the crappy render. >.> Oh and if you know any good Normal mapping in 3ds max 8 tutorials then could you like me. ![]() Last edited by chris holden; 08-28-2006 at 05:16 PM. |
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#2 (permalink) |
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Senior Artist
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Theres a normalmapping tutorial at this forum worth checking out (dont know if its good or not since im a maya users but andrei seems to know his things). Go to the forum listing and there it is at the top
![]() My first opinion: Must be hard to hold that weapon. ![]() |
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#3 (permalink) |
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Senior Artist
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That's a hell of a lot of polies :O, looks okay so far, somehow I don't think it will look good from the first person perspective, I think it needs some more bits and bobs you'd find on such a gun; safety switch, pressure guage or something, ammo readout, something that the player will find interesting. The ribbed parts are so calling for a normal map I'd use one there. The scope is not very ergonomically placed, looks like you'd haveto do some break-neck action to get your eye behind that thing lastly, the parts fanning out from the end of the barrel are very crude, the rest of the gun is very smooth and flowing with lots of curvatures, I say lose em' they don't work.
Out of interest, what will the gun be firing? I get the impression it fires some kind of plasma... stuff? |
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#4 (permalink) | |
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loves polygons
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Quote:
It is more an introduction... I hope it helps. Good luck with the weapon, looks good so far. |
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#6 (permalink) |
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EA Mythic
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wel this seems much too high poly for game rez, and much too under detailed to be "high poly" it kinda apears to me that you just started slaping primative shapes togetehr, then slightly modified them. without any kinda of plan or concept of what you were wanting to acheive. no sense of practicality, all the weight of the gun sits in front of the hand grip. you should really work on design , or make something from someone elses concept, and foce yourself to really model and not just make a cylinder and extrude some edges. work on shaping the mesh into forms you want. and not let the primatives shape the forms themself. keep at it and soon you will be busting out crazy awesome works.. or something.
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