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Old 12-09-2007, 06:57 PM   #21 (permalink)
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wehn it comes to symbols and weather or not they have been created previously, Symbols.Net - Directory of Signs, Glyphs and Symbols hag a graphic index that id very usefull for that, it would take some time since youve got allot of symbols but it would be worth it

wehn creating symbols it would be good to learn types of symbols, like hobo signs and the like, start recognizing the tyope of symbol your looking at and when creating symbolically relevant symvols start using basic shaped with many meaning like trinagles, lines circles and the like. there allot to take into account when createing symbols, their age is definately something not to overlook.

well i dont want to rant on too much, but i hope i could help.
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Old 17-09-2007, 07:24 PM   #22 (permalink)
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Took a look at that site. Looked fun and interesting.

I've done some more animations to my character.. soon 50% complete on the right handed pistol animations.

http://koti.mbnet.fi/jeejeeje/wip/cloaked_noid_3.wmv
Animation list:
Base stand pose - 1 frame
Idle - 36 frames
Idle variation - 36 frames
Idle alternate variation - 36 frames
Walking - 16 frames
Running - 8 frames
Right jump - 9 frames
Left jump - 9 frames
Right kick - 11 frames
Left kick - 11 frames
Right jump kick - 11 frames
Left jump kick - 11 frames
Attack - 14 frames
Alternate attack - 14 frames
Reload - 14 frames
Alternate reload - 14 frames
Throw weapon - 11 frames
Use button - 8 frames (+6 frames played reverse in game)
Point with finger - 10 frames (+8 frames played reverse in game)
Shake fist - 10 frames (+8 frames played reverse in game)
Wave hand - 25 frames
Roll head - 20 frames
Nod head - 12 frames
Pain lower body - 7 frames
Pain upper body - 9 frames
Pain head - 11 frames
Major pain lower body - 20 frames
Major pain upper body - 29 frames
Major pain head - 33 frames
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Old 19-09-2007, 04:50 PM   #23 (permalink)
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Now the standing pose with pistol in right hand animations complete...
http://koti.mbnet.fi/jeejeeje/wip/cl...noid_stand.wmv
Animation list:
the previous +
Death lower body - 16 frames
Death upper body - 16 frames
Death head - 16 frames
Violent death lower body - 19 frames
Violent death upper body - 19 frames
Violent death head - 19 frames
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Old 25-09-2007, 07:58 AM   #24 (permalink)
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Got an email from here to tell me post something here what I've been up to :P

So I'll post what I did last night:
Cloaked EMPNP HUD Video 52 second WMV - it looks approximately how it will look in the game first person view; should be about the same animations as the character does...

I've also rendered the character doing the animations in a box shaped room with some lights:
Cloaked Noid Video 85 second WMV

Also I made some final rendering pic of that cloaked character to my portfolio:



But maybe I'll do it again, since that overbright yellow on top of its head troubles me a bit...
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Old 26-09-2007, 10:54 PM   #25 (permalink)
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I recorded some ingame demo video

And then I put it in YouTube... I also mixed some clips of my music songs into it...
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Old 29-09-2007, 11:50 PM   #26 (permalink)
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I made some new textures and started doing some map with them, currently just using these new textures...



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Old 02-10-2007, 09:34 PM   #27 (permalink)
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I decided to redo the textures in 3dsmax.. so I'll get better normal maps. I did quite a lot simple shaped stuff and then I did that wall texture with the drain holes and some more variation into it...

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Old 03-10-2007, 08:24 AM   #28 (permalink)
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The color combinations are pretty fierce and really grimy
not my cup o tea.
Also try to get more custom geometry in your maps
currently they look like quake 1 maps (its all too straight and boxy)
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Old 03-10-2007, 08:35 AM   #29 (permalink)
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Jimi, nice work on the animations, seem to be coming along very well. Unfortunately level design and animation are not my forte, so I'll let others crit. Keep up the good work and thanks for the updates
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Old 03-10-2007, 05:15 PM   #30 (permalink)
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Those map screenshots were really early, just slapped couple brushes in less than hour so I can see how the textures looked ingame... I'll do some more mapping when I get more textures... now all textures modelled for this texture set seen in the screenshots... Supposed to be some old bomb shelter/laboratory/detention centre themed steel... In the dirtier versions is meant to be some blood and vomit... (like someone really had vomited that much :P )

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Last edited by Jimi; 03-10-2007 at 05:20 PM.
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