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Old 16-01-2008, 05:15 PM   #101 (permalink)
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I've done some texturing stuff. I decided I'll try some 1024*1024 texture drawing. Felt much harder to do than 512*512 first. Later it started to shape nicely. Yet I don't know if it's good enough for 1024*1024.

Concrete floor tiles:


Concrete wall with blood (I wrote redrum with my alien script, I guess they've seen some shining too):


They're also supposed to be a bit winter themed. Though these are probably indoor concrete or are they too rough looking for indoors, or too rough anyway?
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Old 16-01-2008, 05:16 PM   #102 (permalink)
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edit: I wonder if there's something wrong with posting the post that changes the page? stupid double postin occuring...
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Old 17-01-2008, 05:03 PM   #103 (permalink)
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Some heavily scratched metallic textures today:

Floor plates:


Wall, composed from 3 variations, the bottom could have some variations too.. different parts of the texture will have some different colours, patterns or some other stuff:
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Old 18-01-2008, 07:36 PM   #104 (permalink)
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I modelled the concrete wall and used it as the shape. The one in the middle is snowy version, which I did using some displacement and occlusion maps done with crazybump. The third one is normal map from the model and crazybumped normal map overlayed on it. They're all cut into half width in the pic...

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Old 02-02-2008, 11:15 AM   #105 (permalink)
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I need some help or ideas what to do with my metal wall texture...

Here's the texture:


I like the round half tone stuff in the centers, but the borders need something and I don't want to just add some bolts, because there's already that round stuff in the centers. Also the borders in the bottom should be someway different than the borders in the top part.

Don't say anything about the scratches, I know they're not good yet and I'm going to fix them when I get that shape better.

Also I'm doing this just by drawing...
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Old 02-02-2008, 07:56 PM   #106 (permalink)
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I scrapped that design.. and tried something different with more success..

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Old 02-02-2008, 11:07 PM   #107 (permalink)
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all the noise and sharpness of the textures is literally painful to look at. your textures are the same thing just different shades creating patterns. Look at some professional textures and see how they amass texture. Just study other peoples stuff and that should give you a good idea of what a good texture should look like
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Old 03-02-2008, 08:28 PM   #108 (permalink)
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I've been looking at some textures. Now I experimented on something and found out a good way to do stuff.

And here's the result of my experiment:
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Old 04-02-2008, 11:06 AM   #109 (permalink)
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I improved the texture in it:

Some floor stuff:


Now I've become really annoyed at drawing this. I'm thinking I'll lower the resolution down to 128*128... because I don't really care about high resolution textures; most games I play are about 10 years old and don't have high resolution textures... Don't know yet what I'll do with model polycounts. I could have models as high poly as I ever need, but have their textures really low and maybe have some cartoon cell shade textures. But whatever that doesn't feel like waste of time and looks good to me.
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