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#101 (permalink) |
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Senior Member
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I've done some texturing stuff. I decided I'll try some 1024*1024 texture drawing. Felt much harder to do than 512*512 first. Later it started to shape nicely. Yet I don't know if it's good enough for 1024*1024.
Concrete floor tiles: ![]() Concrete wall with blood (I wrote redrum with my alien script, I guess they've seen some shining too): ![]() They're also supposed to be a bit winter themed. Though these are probably indoor concrete or are they too rough looking for indoors, or too rough anyway? |
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#104 (permalink) |
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Senior Member
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I modelled the concrete wall and used it as the shape. The one in the middle is snowy version, which I did using some displacement and occlusion maps done with crazybump. The third one is normal map from the model and crazybumped normal map overlayed on it. They're all cut into half width in the pic...
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#105 (permalink) |
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Senior Member
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- 106
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I need some help or ideas what to do with my metal wall texture...
Here's the texture: ![]() I like the round half tone stuff in the centers, but the borders need something and I don't want to just add some bolts, because there's already that round stuff in the centers. Also the borders in the bottom should be someway different than the borders in the top part. Don't say anything about the scratches, I know they're not good yet and I'm going to fix them when I get that shape better. Also I'm doing this just by drawing... |
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#107 (permalink) |
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Senior Member
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all the noise and sharpness of the textures is literally painful to look at. your textures are the same thing just different shades creating patterns. Look at some professional textures and see how they amass texture. Just study other peoples stuff and that should give you a good idea of what a good texture should look like
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#109 (permalink) |
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Senior Member
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I improved the texture in it:
Some floor stuff: ![]() Now I've become really annoyed at drawing this. I'm thinking I'll lower the resolution down to 128*128... because I don't really care about high resolution textures; most games I play are about 10 years old and don't have high resolution textures... Don't know yet what I'll do with model polycounts. I could have models as high poly as I ever need, but have their textures really low and maybe have some cartoon cell shade textures. But whatever that doesn't feel like waste of time and looks good to me. |
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