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Old 08-08-2007, 10:09 PM   #1 (permalink)
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Twisted metal: Sweet Tooth

For which Engine - None
Current Polycount - n/a
Max Polycount - alot!
Texture Size - probably 2048x2048 for portfolio
Description of background information on piece - In concept, Twisted Metal is a demolition derby which permits the usage of ballistic projectiles. Players choose a vehicle and an arena—or a series of arenas in the story mode—to engage in battle with opposing drivers. A variety of weapons and upgrades are obtainable by pick-ups scattered throughout the stage. The last driver alive is the winner.

Although each individual game features its own storyline, they all revolve around the same basic theme: a man named Calypso hosts a vehicular combat tournament called Twisted Metal with the promise of granting the winner one wish. There is a general "be careful what you wish for" theme, as many of the contestants wind up with not-so-happy endings. The games in the series usually contain a healthy dose of black humor. Many of you may know that one of the games most recognizable characters is Sweet tooth (aka Needles Kane ) and his ice scream truck of the same name. My goal in this model is to recreate the ice cream truck( Sweet tooth)

Where are you looking to receive criticism - Unlike most of my other projects where i just start making my model i would like to research what i am making so that i can make a good and solid portfolio piece all i need is your help.
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In the series the ice cream truck goes through alot of changes but keeps its feel here are some pics:

tm1:


tm2:


tmblack:


i think i might go for a rusted out piece of junk?what do you guys think i should go about it?
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Old 09-08-2007, 01:03 AM   #2 (permalink)
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haha looks sweet, Ive been thinking of making a Twisted metal mod for some time....
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Old 10-08-2007, 10:37 PM   #3 (permalink)
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found the perfect ref! me sooo happy time to start the model. also it wont look exaclty like this because ill be adding more due to the fact its in the twisted metal tournament!like guns and armor :0
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Last edited by ae.; 10-08-2007 at 10:40 PM.
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Old 11-08-2007, 03:29 AM   #4 (permalink)
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progress from tonight

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Old 11-08-2007, 12:23 PM   #5 (permalink)
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I think you've jumped the gun on the details, forget the wheels, headlights, grille and all that for now, let's just get the shape right. Before I can give you any real critique, can you show some wires? I'll give you my first thoughts about the model, though:


Hope it makes some sense to you.
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Old 11-08-2007, 03:21 PM   #6 (permalink)
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hey man thanks for the crit helped me out quite abit yeah the car itself still needs alot of work .ill work with your crits
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Old 11-08-2007, 03:23 PM   #7 (permalink)
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No problemo', get those wires up when you can .
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Old 11-08-2007, 07:37 PM   #8 (permalink)
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heres a small update i worked on the curves of the truck (note: the chaingun is just there so i can see where i should position the chain gun when im done the model itself).



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Old 17-01-2012, 10:54 AM   #9 (permalink)
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while we are talkin with sweet tooth topic i thought i could share some of my work

this is an early stage HP version of a TM1 / TM2 sweet tooth that started from scratch , ofcourse i intend to make a LP version of it and use AO and normals from HP , while doin this i want to remodel and bring this car to present time


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Old 26-01-2012, 07:12 AM   #10 (permalink)
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current state :





well im in part when u kinda must insert some wheels into ur model and im kinda lost coz i have no problem when it must be high poly wheel i can just model it the problem is when i wanna keep good detail on low poly and normal map is not quite enough some1 have good explanation how to do it properly ?
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