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#1 (permalink) |
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Senior Artist
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Tire and Rim
You may have seen this tread in the 'what you're working on' thread. I did somemore work on this over lunch, decided it'd be fun to post pics and help motivate me to finish. The tread is a normal map, and that low poly mesh is temp. The rim is very WIP high poly mesh that'll be used to generate the normal. I haven't decided on a total polygon budget, but will use a 512 for the texture.
http://img173.imageshack.us/img173/2863/tire01bp9.jpg Eventually, this'll lead to a full vehicle if I get the time. The final plan for this tire is to be as realistic as possible under the limitations. I'll post the ref once I'm closer to those goals. Last edited by chris holden; 08-18-2006 at 11:59 PM. |
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#2 (permalink) |
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Senior Artist
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Update to the high detail rim mesh. The tread mesh is temp to look nice with the normal side-by-side with the high poly. Next step is side detail on the tire itself, and possibly redoing the tread normal. Then overall low poly mesh, etc.
![]() ah tires, so boring. ![]() |
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#9 (permalink) |
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Senior Artist
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Did some more testing this morning, baked an Ambient Occlusion, and added a Specular. Again, still testing with some sloppy materials now, I'll clean these up, redo the tire section and it'll be done.
![]() I'm really happy just how much adding Ambient Occlusion added to the Diffuse, as compared to the previous post. |
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