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Old 08-22-2006, 11:18 AM   #11 (permalink)
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AO is awesome, if I can figure out how to do it
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Old 08-22-2006, 12:31 PM   #12 (permalink)
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Baking Ambient Occulsion is easy:

Same as any texture baking (see Normal Mapping for Beginners)
http://www.game-artist.net/forums/showthread.php?t=43

Add a Skylight to you scene
instead of Output > Add > NormalsMap, change that last step to LightingMap
Render your texture and it will be the Ao map which can be used as an overlay or base layer for your Diffuse.

Again, these materials are raw bakes, and have errors so they are a little sloppy
http://img100.imageshack.us/img100/3...e04matslm0.jpg
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Old 08-22-2006, 01:53 PM   #13 (permalink)
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you got that tire mapped out with everything with its uniqe space or are you tiling some bits? (threads, maybe quarters of the rim)
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Old 08-22-2006, 02:00 PM   #14 (permalink)
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For the (material) tests, the tread is a small section tiled, the rim does not have any sections overlapping, but I plan to mirror bars that connect the rim outter and center areas. After testing, I noticed that section would be ok without having lighting errors.
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Old 08-22-2006, 02:35 PM   #15 (permalink)
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oki thats cool, we use it on our vehicle models to some extent and i must say with the right engine you can get away wit a lot more than i first thougth when it comes to tiling/reusing normalmapspace
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Old 08-23-2006, 06:04 AM   #16 (permalink)
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facken fantastic man . great work ! i love it
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Old 08-24-2006, 05:24 AM   #17 (permalink)
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Never thought a effing tire could be inspiring... good job, matey!
And if this is the wheels, I'm very much looking forward to the rest of the car!
And I think cars are boring!

You win!
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Old 08-24-2006, 01:36 PM   #18 (permalink)
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Great work, clean and efficient, couldn't ask for more
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Old 08-24-2006, 02:12 PM   #19 (permalink)
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Thanks guys. It's actually kinda sloppy, tbh. I have a re-UV'ed version that has much more detail and sits on a single sheet. I'm fairly happy with it now, and may hold off on it while I work on an environment. Check the "what you're working on" thread to see some of the materials. Anyway, the project of a vehicle is backburner in my mind right now.
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