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#981 (permalink) |
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Game-Artist.net Staff
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thats an impressive project Schuey, great way to learn anatomy. Is that for a client or just personal stuff?
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www.benjaminclark.net |
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#985 (permalink) |
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Senior Artist
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thx stefan, well the skeleton is the easy part :P
@ thonz, in my class, yep ![]() anyways, im planning to start making the skin om monday. Maybe I will make a thread then in this section, because i really can use some feedback when it comes down to modelling the face. I even got a raise in polycount because my teacher expects me to model the head (it is not neccesary for this project), so i can't let the man down now can I ![]() And yep he's a tough one, but he knows his stuff. Was art director on Spiderman the movie, worked at Square, THQ and a bunch of other studio's, great guy with a great bunch of knowledge ![]() Only problem is that the deadlines he gives are sometimes a bit short. For example the skin should be done with sub divs, 99% of my class has zero experience with those. He's expecting to see some results next week already, if he doesn't like it, this will effect your final grade :P So a lot of people, who haven't even started on the muscles yet (!) are basicly screwed :P Last edited by Schuey; 05-31-2007 at 04:23 PM. |
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#986 (permalink) |
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Artist
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StefanH: Nice portfolio; keep it simple and it'l be one of the nicer ones.
Schuey: Nice work...i'd hate to model that.. Decided to do another knife before I move onto modeling weaponary and other stuff.. ![]() Ref was titled Fairbairn so thats what it is I guess.. Not extremely accurate but good enough. |
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#987 (permalink) |
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Senior Artist
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@schuey
some feedback i can give now: the pelvis and the skull aren't anatomically correct from what i can see. Perhaps you should fix the bones there first before going on to skinning. I assume you have refs if you don't know what i mean i can point it out ![]() @werd looks nice but the pattern on the wood looks very strange to me. |
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#989 (permalink) | |
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Senior Artist
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