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#902 (permalink) |
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Game-Artist.net Staff
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Bhaal - looks like you've got a solid start there, if you are looking for constructive comments and help I would reccomend starting a thread in the main WIP forum. We have plenty of good modelers around here that will help you out - as long as you dont mind honest crits. You are not going to get many posts in this thread as it moves on quite fast
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www.benjaminclark.net |
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#904 (permalink) |
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Game-Artist.net Staff
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high poly robot from an original concept by Roundeye
this is the high res mesh, game mesh is next. Modeled in Maya rendered in Zbrush ![]()
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www.benjaminclark.net |
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#905 (permalink) |
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Freelancer
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Nice one Alchemist. When i first looked at it it looked rather normal, but now that i look closer it looks cool, with all the cables and small bevels. Great example of a mesh that will work great as a normal map.
*edit: Damn, i must be blind. Thats one sweet model you got there! guess i need glasses
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Last edited by chris89; 05-20-2007 at 03:55 PM. |
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#906 (permalink) |
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Game-Artist.net Staff
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hehe cheers Chris, I've got higher res version here so you can see the model a bit better
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www.benjaminclark.net |
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#909 (permalink) |
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Senior Artist
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finished a short little lip synch project
the sound is dr cox from scrubs. http://www.nic.sarahparsons.co.uk/lip.html |
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#910 (permalink) |
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Amateur Artist
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dr cox? I have to watch/listen to this!!!!!
(john c mcginley is the undisputed king of awesome) ok I watched it, but tbh, I can't give a fair review or anything, because everything with john c mcginley's voice/presence/auraofgoodness is just awesome. in every way. |
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