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Old 05-07-2007, 08:50 AM   #831 (permalink)
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Originally Posted by WesleyTack View Post
Is this for any mod Mr Grund? Cause Off Limits could use this prop in Kowloon (one of our map) Let me know... thx: )
Just for portfolio, i would be glad to donate it, pm me for details ...
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Old 05-07-2007, 09:43 AM   #832 (permalink)
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PM'ing you
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Old 05-08-2007, 08:34 AM   #833 (permalink)
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Two characters I built for a contest over at cgchat.

Both are under 1000 Tris and are using a 256x256 diffuse map.
So there was a lot of pixel pushing going on

I've submitted the little firestarter.
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Old 05-08-2007, 08:40 AM   #834 (permalink)
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Haha these are really cool , i like em!
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Old 05-08-2007, 09:10 AM   #835 (permalink)
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Sweet work Stefan

University environmental texture assessement (pre-modeled envrionment to be unwrapped and textured with 100-200 256x256 textures).

I'm aiming for a neon city night time kinda thing. Ignore that building in the background XD



Will start a thread proper for it in a few days.
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Old 05-08-2007, 09:24 AM   #836 (permalink)
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Neon city nighttime = Goot Stuff!
It's comming along nicely, can't wait to see the whole thing lit and completely textured!
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Old 05-08-2007, 10:00 AM   #837 (permalink)
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textures are looking nice so far.

crits:
- floor tiles are kinda hard on the eyes
- road could use some dirt
- some longer water stains might be nice

suggestions:
Some more artistic trims (based on photos) especially on the roof level could raise this to another level I think
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Old 05-08-2007, 10:07 AM   #838 (permalink)
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I thought the floor was just a placeholder texture
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Old 05-08-2007, 10:08 AM   #839 (permalink)
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Floor tiles are currently a UV checker map, if it's what I think you're on about.

Good call on the other stuff, though. Thanks I'll try and get round to sorting them out (deadline's in 8 days and I've the rest of the town centre to texture as well as a character :P).

And cheers, harito!
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Old 05-08-2007, 10:28 AM   #840 (permalink)
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Looks good, especially considering the ridiculous texture size limits.
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