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#722 (permalink) |
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Senior Artist
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- 13
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I'm working on a dry stone wall. I don't know for which engine yet though, but it has to be an engine which supports displacement/parralax mapping.
Right now, I've got a fully tileable texture at 2048x2048, and I'm painting in the bricks in white, in the displacement map. This is the displacement and the color map rendered in max, and the displacementstrength is 10. ![]() This is the same thing, but without the color map ![]() This is a piece of the displacement map, where some stones have been coloured in. ![]() Does anyone know if stalker supports parralax mapping? thanks |
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#723 (permalink) | |
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Banned
![]() 168
- 10
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Quote:
Looks like Michael Jackson ;D |
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#726 (permalink) |
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Game-Artist.net Staff
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nice copter Tkaza. Really good form for 1000 tris
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www.benjaminclark.net |
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#728 (permalink) |
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Game-Artist.net Staff
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I like this guys face, and the hands are cool
I think you could use some more colour and contrast in the skin though, unless you're intending him to be realy pale, I think a quick quick 25 % overlay of the texture on top of itself would look better
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www.benjaminclark.net |
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