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Old 04-02-2007, 02:16 PM   #711 (permalink)
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nice stuff mr Gund, the skin looks great, is that normal mapped?
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Old 04-02-2007, 05:44 PM   #712 (permalink)
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(hands are not mine, i just ripped them off fpsbanana for visualistion purposes (i like big words, but can't spell them right).
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Old 04-02-2007, 07:29 PM   #713 (permalink)
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Looks nice tigger...now lets see the normal mapped low poly!

Doylle..the wall looks sweet, I like the upper two windows...how the pillars connect to them. I am guessing you are using max 9, have you had any problems with the direct x9 running slow...well making max run slow. Because for me it runs dead slow, undo takes foooorever to do. Just wondering.
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Old 04-02-2007, 10:49 PM   #714 (permalink)
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Originally Posted by Alchemist101 View Post
nice stuff mr Gund, the skin looks great, is that normal mapped?
Thanks. yes the face is normalmapped, very little work though, 10 min zbrush.
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Old 04-03-2007, 04:28 PM   #715 (permalink)
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fixed general proportion problems and finished the main body of the gun + magazines/bullets (just the stock to go now, then I'll start the low poly (which shouldn't take too long)

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Old 04-05-2007, 09:11 PM   #716 (permalink)
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Very nice job on detailing that tmp. Though I noticed 2 front grooves were smaller than the others I don't think it'l be a problem.

Quick render of what i'm doing at the moment
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Old 04-05-2007, 09:20 PM   #717 (permalink)
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Very cool weapon, Werd. I like

Is it your own design?
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Old 04-05-2007, 11:09 PM   #718 (permalink)
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Naw, it's an Incoming: Source weapon, designed I believe by Blindshooter. It looks a lot nicer with Werd's skin though
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Old 04-06-2007, 01:06 AM   #719 (permalink)
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My first ever organic model and my 2nd or 3rd ever model


Last edited by DeV; 04-06-2007 at 01:09 AM.
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Old 04-06-2007, 02:59 AM   #720 (permalink)
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My first ever organic model and my 2nd or 3rd ever model

I like it alot, it would be cool with a eye on the top
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