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Old 03-10-2007, 05:31 PM   #631 (permalink)
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the 2nd texture i've painted in my life, and with the help of Zbrush
the big ugly red/black part is ripped off skin that's been burnt (had to think of an excuse for messing up ). Some of the detail in the burnt part is gone due to resizing.

there ya go, ~3000 poly's:

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Old 03-11-2007, 01:27 PM   #632 (permalink)
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This is what im working on atm. I have an a1 and a2 version.
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Old 03-14-2007, 05:19 AM   #633 (permalink)
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another mudbox head, rendered in zbrush
did this for a weekly challenge at subdivisionmodelling.com



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Old 03-14-2007, 05:56 AM   #634 (permalink)
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amazing dude.
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Old 03-14-2007, 05:59 AM   #635 (permalink)
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that is awesome work, did you win the comp?
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Old 03-14-2007, 06:04 AM   #636 (permalink)
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no it was not a challenge with winners or so, just for training purposes.
oh i have to mention that the basemesh was provided by glen southern, sorry almost forgot that
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Old 03-14-2007, 06:26 AM   #637 (permalink)
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that looks great! I really like the horns
can we see the base mesh?
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Old 03-15-2007, 06:17 AM   #638 (permalink)
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Old 03-15-2007, 07:32 AM   #639 (permalink)
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that actually look spretty nice! but whats wrong with the chin?
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Old 03-15-2007, 07:56 AM   #640 (permalink)
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Quote:
Originally Posted by chris89 View Post
that actually look spretty nice! but whats wrong with the chin?
it's the mesh under the hood coming thru, i have corrected it, here is the wire if anyone is interested...
(1024*1024 normal map btw)


Last edited by Mr Gund; 03-15-2007 at 08:02 AM.
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