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#51 (permalink) |
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Senior Artist
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Here's some fatty am working on. Started work on that one a long time ago, it's a lower priority project which is barly updated but I'd like to finish it...someday. It's a doomish/quakish styled fat bastard on mechanical legs and with mecha arms and a lot of cables. I'll first work out the low poly version and try to detail it later.
Here's some normal mapping test. ~357000 Tris on the left, ~3000 on the right side. ![]()
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The trick is to know when you're the latter, so you can become the former. Revolver |
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#54 (permalink) |
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Artist
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That's what iam working on. A frontiers man for the American Revolutionary War Mod Battle Grounds for HLČ
The Low Poly is very much done, and currently iam working on the Highpoly Version for Normal Mapping. Very Wip, done Hat, Head, stachel and powder horn. ![]() |
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#56 (permalink) |
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Senior Artist
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Chris your latest props are great! Nice usage of normal color and spec map. I'd suggest to darken the pipes a little, to get some more contrast and maybe change the amount of specularity for them.
Seebear, your model looks good! Looking forward to see it textured. Nice work on the normals so far. Xanthi nice Humvee you've got there. Are you going for an interior too?
__________________
The trick is to know when you're the latter, so you can become the former. Revolver |
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#60 (permalink) |
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Senior Artist
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It's meant to lay loosely placed. As though it could be grabbed and picked up as opposed to a long tiled out piece (like an actual grate). I envision it placed off to the side of a main walkway with a light under it for a nice effect. Nevertheless, a tiling version would be quite easy.
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