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Old 02-05-2007, 08:33 PM   #491 (permalink)
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Alchemist101: look like your character suffer from nanism
in what app are you doing it? max or z-brush?
Talon: any reason why both eye dont share the same UV space? i means the left eye seem to be cover with hair uv.
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Old 02-05-2007, 10:30 PM   #492 (permalink)
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Heres an Air Conditioner I made for a UT3 mod I'm planning.



It will be set in the late 70s to early 80s as a conflict between the USSR and USA on their home soil. I'm trying to gather reference images of the countries at that point in time to get a retro atmosphere going, so expect old billboards, chunky electronics and conflict from a happier time :P
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Old 02-05-2007, 11:11 PM   #493 (permalink)
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Very nice A13x, only crit I have is that you should add some shadows to the top part....it looks like the upper lid. Other then that it looks really good.
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Old 02-06-2007, 05:16 AM   #494 (permalink)
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Agreed, very nice work though, kinda sucks to just it as it pops off ever second
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Old 02-06-2007, 12:45 PM   #495 (permalink)
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Is that 512*512 ?

Looks great man, nice work.
But are those not to hard higlights at the side ?
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Old 02-06-2007, 10:25 PM   #496 (permalink)
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mirage 2000 for a friend. i rework it recently. I tryed to add it a Normal map... 512 is small

Polycount is 927 tris. C&C are welcome
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Old 02-06-2007, 10:57 PM   #497 (permalink)
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Nice man, try to define the normal map with the diffuse map. Adding all the ligthing and shadow stuff to the diffuse as if there was no normal map, I find, really helps define it. Altho I am guessing its still wip and you knew all that....but I figured I would say it just incase
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Old 02-06-2007, 11:15 PM   #498 (permalink)
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Wow, awesome normal mapping, especially for a 512
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Old 02-07-2007, 03:38 AM   #499 (permalink)
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The normal map looks good for a 512. You could try an unsharp mask on your nmap too
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Old 02-07-2007, 06:54 AM   #500 (permalink)
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Quote:
Originally Posted by Daedalus View Post
Talon: any reason why both eye dont share the same UV space? i means the left eye seem to be cover with hair uv.
They do share the same UV space. The other eye is there because I just copied one half of the base I had made for the face over to the other side and the eye came with it. The hair layers were then painted ontop of that :P
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