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#482 (permalink) |
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Game-Artist.net Staff
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Cheers, dudes. That second guy is giving me absolute hell with the exporter plugins. Had to restart his animations about 3 times now. Still not textured him yet and a deadline tomorrow night. Gah
![]() Werd: I kinda wanted his suit to look pretty perfect. He's a bartender in a very high class hotel/casino. Wesley: Hey, that's looking class, man. I do agree a bit more oil (especially around the bottom where the winch slides along) and dust build-up would probably look a bit more used and settled in it's environment, but it'll do fine without it :P |
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#483 (permalink) |
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Game-Artist.net Admin
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@ wesley: Very cool, absolutely. But way to clean in my oppinion. Aren't these thing supposed to be dirty. With oil, dust, smear, etc. those extras would then beg for a nice specularity map, which would make it even hotter! My 2 cents...
@ Werd: Very cool, like both the design and the texture, to notch! |
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#489 (permalink) |
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Game-Artist.net Staff
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Eh, sure. It's a bit wasteful, I'm sorry to say.
![]() I'd have another look at your character's shins, btw. They seem a bit short. The distance from my heel to my knee is the same length as my entire thigh. Last edited by Talon; 02-04-2007 at 05:25 PM. Reason: Added crit. |
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