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#32 (permalink) | |
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Industry Artist
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ill post my render in the wip section. also man your monster is looking killer. I hope to see an animation from you on that .and to doylle model looks good . |
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#33 (permalink) | |
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Senior Artist
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- 15
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quite nice, but whats been bugging me. The slide of the gun is in a locked back position, which indicates that the magazine is empty. Mmaybe there was a firefight, so why are there casings with bullets still in them laying around? Isnt it more logic to have some empty casing laying there?
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the little box just above the round part of the receiver, the top of that should be flat. Last edited by Schuey; 08-19-2006 at 11:05 AM. |
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| The Following User Says Thank You to Schuey For This Useful Post: |
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#37 (permalink) |
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Senior Artist
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That prop looks great Captain! Nice style, details and lighting! Any projects connected to it, or just for fun?
Nice texture on that creature andrei! Looking forward to see some walkcycle soon ![]()
__________________
The trick is to know when you're the latter, so you can become the former. Revolver |
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#38 (permalink) |
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Senior Artist
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thx
2 friends and me are doing a mod for savage 2 (Maybe someone knows savage1)on k2 engine. The special thing is that you play as in savage, so theres is a commander which looks from thr RTS view down on the battlefield, he researches weapons and items, build defenses and buildings, and makes ressource managment (of course he also commands ). He cant build units b/c the units are also players.They strike the enemys and buy weapons/items from the commander. That was simpple described but I hope you understand it (sorry for poor english x) ). Our mod is Command and Conquer inspirat. S o we count on a very fast gameplay. I am doing some more technologiced race which sends mechas on the battlefield and so stuff. I hope this doesnt sounds like a "pew pew"-Lasergun mod, we want it futuristic but realistic and serious. Last edited by CaptainCock; 08-20-2006 at 08:50 PM. |
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