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Old 08-19-2006, 06:39 AM   #31 (permalink)
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very cool model andei, keep us posted

Generalvivi's money looks cool to, any chance we can see an accual render?

still working on my VarmintA4, things aren't realy going as smooth as i would like...
CC welcome
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Old 08-19-2006, 10:53 AM   #32 (permalink)
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Quote:
Originally Posted by andrei313

Also, Generalvivi... love the money... The bags look a little to highpoly Is that for a poster or something like that ?
yeah it was made for a mod called wise guys for them to render their weapons . but after i give it to them i am goign to slap it onto my portfolio and hopfully make my own weapon and put it in place of theirs .

ill post my render in the wip section.

also man your monster is looking killer. I hope to see an animation from you on that .

and to doylle model looks good .
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Old 08-19-2006, 11:02 AM   #33 (permalink)
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Quote:
Originally Posted by Generalvivi
quite nice, but whats been bugging me. The slide of the gun is in a locked back position, which indicates that the magazine is empty. Mmaybe there was a firefight, so why are there casings with bullets still in them laying around? Isnt it more logic to have some empty casing laying there?

Quote:
Originally Posted by doylle
very cool model andei, keep us posted

Generalvivi's money looks cool to, any chance we can see an accual render?

still working on my VarmintA4, things aren't realy going as smooth as i would like...
CC welcome
hawt, though you still forgot to fix one of my comments :P
the little box just above the round part of the receiver, the top of that should be flat.

Last edited by Schuey; 08-19-2006 at 11:05 AM.
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Old 08-19-2006, 11:03 AM   #34 (permalink)
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argh double..

Last edited by Schuey; 08-19-2006 at 11:06 AM.
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Old 08-19-2006, 02:55 PM   #35 (permalink)
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Quote:
Originally Posted by super_gun
Thujalvi, is that for 1944 game?
I'd love to say yes, but unfortunately I don't work for Ronan.
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Old 08-20-2006, 07:21 PM   #36 (permalink)
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some magnetical powerplant. got about 3500triangles at the moment. Hope the full model is under 4000tris....
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Old 08-20-2006, 08:30 PM   #37 (permalink)
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That prop looks great Captain! Nice style, details and lighting! Any projects connected to it, or just for fun?

Nice texture on that creature andrei! Looking forward to see some walkcycle soon
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Old 08-20-2006, 08:47 PM   #38 (permalink)
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thx

2 friends and me are doing a mod for savage 2 (Maybe someone knows savage1)on k2 engine.
The special thing is that you play as in savage, so theres is a commander which looks from thr RTS view down on the battlefield, he researches weapons and items, build defenses and buildings, and makes ressource managment (of course he also commands ). He cant build units b/c the units are also players.
They strike the enemys and buy weapons/items from the commander.
That was simpple described but I hope you understand it (sorry for poor english x) ).

Our mod is Command and Conquer inspirat. S o we count on a very fast gameplay.

I am doing some more technologiced race which sends mechas on the battlefield and so stuff.

I hope this doesnt sounds like a "pew pew"-Lasergun mod, we want it futuristic but realistic and serious.

Last edited by CaptainCock; 08-20-2006 at 08:50 PM.
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Old 08-21-2006, 12:38 AM   #39 (permalink)
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here's something i'm working on at the moment. modeling is done, its texturing at i'm wrking on now..





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Old 08-21-2006, 03:33 AM   #40 (permalink)
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Andrei that character is crazy. Can we see a wire??

That would look so cool with a wee guy riding on it
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