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#381 (permalink) | |
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University Student
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Looks ok to me? e: ok maybe a teeny weeny bit wider than the real deal, but ingame you'll hardly see it anyway. |
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#383 (permalink) | |
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University Student
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#387 (permalink) | |
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Senior Artist
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just my thoughts. |
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#388 (permalink) |
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Artist
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almost done.... needs more tweaking
looks pretty good in farcry. Having a little fun with photoshop aswell. As if that isnt the understatment of the year.... im having a blast toying around with it in engine. ![]() in facry with hdr. http://img149.imageshack.us/img149/7246/release3ls1.jpg Last edited by Prozac360; 01-07-2007 at 06:40 PM. |
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#389 (permalink) |
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New Artist
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Well.. I'm still very new to this thing ^^;
But I'll take my chances at posting a couple of things I'm working on =) First, a crate! Truth is this is probably my first "real" model, as I didn't use a tutorial to make it :P ![]() It's extremely simple, I know ^^; Other one is a Explosive barrel of sorts, containing Unobtanium. Made it today, my second model ![]() ![]() It's not as horribly simple as the crate ^^; In either case, my biggest problem is texturing, don't really know where to begin and I'm not familiar with the do's and dont's yet, but that's why I came here! Too learn more =) Would like some comments on things I could/should change and such and maybe some help with where to start on making a texture ![]()
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Mechanical Tumor |
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#390 (permalink) |
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New Artist
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![]() ![]() Just a small practise model that I did in the last hour or so, with 512^ normal, specular and diffuse maps. It would have a reflection map as well, but I had difficulty getting it working with the DirectX shader in XSI. Last edited by Wokky; 01-10-2007 at 08:30 AM. |
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