Forums Aritcles
SEARCH:
LOGIN:
Register Register Register Contact Us
Go Back   Game Artist Forums > Game Art > Work In Progress
Register FAQForum Rules Members List Calendar Mark Forums Read
Closed Thread
 
LinkBack Thread Tools Display Modes
Old 12-17-2006, 02:36 AM   #291 (permalink)
New Artist
Default's Avatar
Default's User Activity: 0/10
17 - 0
small something i'm working on. it's a remake of a previous model i made, the goal is to reduce it from 5000 tris to under 700. i'm at 678 right now and optimizing.


Default is offline  
Old 12-17-2006, 04:39 AM   #292 (permalink)
FaN
Artist
FaN's Avatar
FaN's User Activity: 0/10
52 - 0


now it is final , i won't touch it anymore , maybe i'll continue on the whole ak47
FaN is offline  
Old 12-17-2006, 04:45 AM   #293 (permalink)
Game-Artist.Net Founder
requiem2d's Avatar
Winner of Speed Texturing 
requiem2d's User Activity: 0/10
2,208 - 309
Still can't believe the CDG community hasn't moved over to spec & normals
__________________

requiem2d is offline  
Old 12-17-2006, 05:02 AM   #294 (permalink)
FaN
Artist
FaN's Avatar
FaN's User Activity: 0/10
52 - 0
i'm used not to rely on shaders , i'm from the old school =D

add me on msn , do me some speculars / whatever you want and we'll see how it looks , deal ?

fan_only1@hotmail.fr
FaN is offline  
Old 12-17-2006, 06:45 AM   #295 (permalink)
Super-mega-awesome artist
DaveW's Avatar
DaveW's User Activity: 0/10
331 - 22
Quote:
Originally Posted by requiem2d
Still can't believe the CDG community hasn't moved over to spec & normals
Because CDG is mostly Counter Strike, and Source's Specular/Normal support is crap.
DaveW is offline  
Old 12-17-2006, 06:53 AM   #296 (permalink)
FaN
Artist
FaN's Avatar
FaN's User Activity: 0/10
52 - 0
oh , tried it myself:
FaN is offline  
Old 12-17-2006, 07:41 AM   #297 (permalink)
Game-Artist.net Staff
Talon's Avatar
Winner of Speed Texturing Golden Star 
Talon's User Activity: 9/10
2,770 - 470
Quote:
Originally Posted by SnipaMasta
Because CDG is mostly Counter Strike, and Source's Specular/Normal support is crap.
It's pretty good now, I thought.

Doesn't do these newfnagled coloured spec maps, but we do get gloss maps, which rule.
__________________
> My Portfolio
> Hull-Breach Lead Modeler
> Supporter of good crits.
Talon is offline  
Old 12-18-2006, 02:56 PM   #298 (permalink)
Game Art Student
Almostjakob's Avatar
Almostjakob's User Activity: 1/10
119 - 3
This is what i've been working on, since i'm home from school cus' i'm ill. D:


I'm just to lazy to smooth it ; D
Almostjakob is offline  
Old 12-18-2006, 04:21 PM   #299 (permalink)
Game-Artist.net Staff
benclark's Avatar
Winner of Speed Modeling Winner of Speed Modeling Golden Star Winner of Speed Modeling 3rd Place 
benclark's User Activity: 4/10
2,031 - 299
Default - Thats a sweet model, I love the shapes of the hands and the proportions

Started knocking up some high-res parts for normal mapping my old Soldier model...


Last edited by benclark; 12-18-2006 at 04:25 PM.
benclark is offline  
Old 12-18-2006, 04:51 PM   #300 (permalink)
Senior Artist
Oink's Avatar
Oink's User Activity: 0/10
101 - 2
Default, lookin sexy. Like the shape

I saw armanguys red riding hood and checked out the guys webpage and found a cool character concept that i started to recreate in 3D.

Donīt know if i will finish it. Iīm mostly playing. It will be normalmapped if i continue with it though, Having huge ass problems with the head... yeah i know itīs really simple in the concept but still... and i know those gloves will kick my ass as well.

__________________
Oink is offline  
Closed Thread

Bookmarks
Digg del.icio.us StumbleUpon Google
Thread Tools
Display Modes




All times are GMT -5. The time now is 11:04 PM.


Powered by vBulletin® Version 3.7.0 Beta 4
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.1.0
Copyright Đ 2006-2008 Game-Artist.Net