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Old 08-16-2006, 12:24 PM   #11 (permalink)
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cool car

uhmm i think this is almost finished.
a fast composed render.


Last edited by Xadeko; 08-16-2006 at 12:53 PM.
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Old 08-17-2006, 07:06 AM   #12 (permalink)
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@xadeko

nice model and texture. How highis the polycount/texture size.


i am working on a door.....wall..... thingy :O

http://media.putfile.com/normalmaptest

left one is the highpoly
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Old 08-17-2006, 07:58 AM   #13 (permalink)
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the normal map is looking great, you wouldnt be able to tell which is high poly and which is low

you win the award for best username too
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Old 08-17-2006, 08:03 AM   #14 (permalink)
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thx


made a quick "texture"

ph34r my crappy paintskills






wire:

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Old 08-17-2006, 08:38 AM   #15 (permalink)
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cool topic, im gonna post something real wuick here
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Old 08-17-2006, 09:17 AM   #16 (permalink)
loves polygons
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I was waiting for this kind of thread
Here something I'm working on:



I'm also tring to find a way to make some nice wires... I hope it looks nice for a WIP
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Old 08-17-2006, 09:58 AM   #17 (permalink)
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cool model

Its got lots of character for the number of polys you've used. You could maybe lose some of the polys from the arrowhead part and use them to help the curvature of the legs??

I love the goggles! nice touch
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Old 08-17-2006, 10:01 AM   #18 (permalink)
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This is something Im working on.. never did a car model b4 so hopefully I can get it right. Theres a celica tutorial on the net somewhere done in XSI but Im using MAX and didnt know how to convert it very well so Im just trying on my own!

Hopefully I can finish it.

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Old 08-18-2006, 03:52 AM   #19 (permalink)
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All of these are looking really good. It's really an honor to be a part of a community with such talented individuals. Hope you guys can help me to understand this Game Design better
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Old 08-18-2006, 04:17 AM   #20 (permalink)
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@ captain, it is 480 faces and has a 512x512 texture, maybe ill resize that to a 256x256 if it doesn't lose much detail.

some other thing's,



to bad i had another render without the green and less dark but somehow it kept telling me the file was damaged so ... just this one



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