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Old 10-27-2007, 05:00 PM   #1701 (permalink)
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Quote:
Originally Posted by [BF1918}BlackJack View Post
A static House for my FS2004 Scenery.

512x256 Map 284 Polys


Therafitti looks to be pretty much cut off at the corner of the wall, looks a bit odd to me

And not really sure how important the texture resolution is on this model, but perhaps adding more segments and making a tilable roof-texture would be a good idea?

Cheers
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Old 10-27-2007, 06:55 PM   #1702 (permalink)
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Quote:
Originally Posted by SnowFella View Post
More highpoly fun on my S&W MP45 model...starting to think I'm taking this alittle overboard

Looks pretty darn slick to me.
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Old 10-28-2007, 02:59 PM   #1703 (permalink)
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a small tau drone thingy. Gonna make a low-poly coming week if i'm in the mood.

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Old 10-29-2007, 07:14 AM   #1704 (permalink)
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Low poly with wip texture, on to the details!
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Old 10-29-2007, 02:49 PM   #1705 (permalink)
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done and in-game

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Old 10-29-2007, 02:56 PM   #1706 (permalink)
the one stray vertex
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Looks good chris, is that the unreal engine btw.
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Old 10-29-2007, 04:14 PM   #1707 (permalink)
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Yep, roboblitz editor in this case.
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Old 10-29-2007, 08:13 PM   #1708 (permalink)
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Your in game content looks miles better than your renders, i have to say im impressed chris.
as for the model when you made your hp mesh you put in some very deep details that normal’s aren’t going to produce for example the front of the gun has a deep insert but on the low poly you don’t have this, the normal wont make this deep insert show it will look more like a artefact, so bare in mind normal’s are for minor details not a replacement to core mesh detail.
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Last edited by tkaza; 10-29-2007 at 10:13 PM.
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Old 10-29-2007, 08:30 PM   #1709 (permalink)
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Damn Chris, that really does look the bomb.

I know it's a small project but this is some of the nicer stuff I've seen come out of the UT3 engine, no joke.

Keep it up!

G
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Old 10-30-2007, 05:10 AM   #1710 (permalink)
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wow thanks, i didn't expect anyone to comment on it haha
Thanks for the tip tkaza. I never really used normal mapping for big differences in the mesh, but you're right, it doesn't work well.

My texturing still sucks btw i'm sure you guys will laugh when you see the sheets.
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