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Old 10-23-2007, 05:55 PM   #1691 (permalink)
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Looks nice nooba!
Alchemist too, of course.

Anyway, working on a sci-fi environment of some sort. Some kind of control room.
I've just played around with normal map creation today and then some simple texturing. Goes pretty well so far I belive.


Texture ain't finished, I know that it doesn't tile correctly right now.
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Old 10-24-2007, 02:27 PM   #1692 (permalink)
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normal maps ook alright zudchu, no idea if you backed them with a high poly mesh. if you did then i'dd definitly bake an AO map to, it'll help define the "normal map geometry" alot more.


I made the first two for the speed texture competition, but i realy enjoy making them, that i'll just make a whole bunch of them. One never knows when he'll be able to use them.

Fence 1
Fence 2

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Old 10-24-2007, 04:51 PM   #1693 (permalink)
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Yes I baked it from a high poly mesh and I've actually also baked AO (on the wall that is). It might not be too obvious though. Guess I could make it stronger.
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Old 10-24-2007, 07:43 PM   #1694 (permalink)
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Started the highpoly mesh for the Smith&Wesson M&P 45 handgun shown earlier, mostly got the whole slide and things attached to it finishes...just those darn serrations left and I'm dreading em!
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Old 10-25-2007, 08:19 AM   #1695 (permalink)
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A static House for my FS2004 Scenery.

512x256 Map 284 Polys

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Old 10-26-2007, 01:02 PM   #1696 (permalink)
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I've seen this model requested on the ModContractor section and I really wanted to model something like this... it just looks fun to work on I didn't have the time when it was posted to give it a try and to be honest I still don't... didn't really offered to take the job because I'm not sure if I'll find the time to finish it, but if I do I'll PM or something to see if they want it
Anyway... It's 3990tris at the moment, it's pretty much done. I plan to add some more stuff in the interior, it has an interior by the way... just the seats so far.
I don't want to turn it into a big thing so I'll probably take another look at everything and then start unwrapping.
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Old 10-27-2007, 02:16 AM   #1697 (permalink)
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More highpoly fun on my S&W MP45 model...starting to think I'm taking this alittle overboard
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Old 10-27-2007, 11:28 AM   #1698 (permalink)
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I'm making a homebrewd game for the psp.

934 tris, 256x256 texture.

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Old 10-27-2007, 01:23 PM   #1699 (permalink)
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Quote:
Originally Posted by redmond View Post
I'm making a homebrewd game for the psp.

934 tris, 256x256 texture.


thats amazing =o
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Old 10-27-2007, 01:48 PM   #1700 (permalink)
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pistol from killzone wip
man that game is awesome, and i really liked the design of the pistol so I modelled it (wip, far too many polies, bits like the trigger missing but meh)

btw if that doesnt show up or anything please tell me, I'm not 100% sure that it has worked.
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