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Old 10-12-2007, 02:43 AM   #1651 (permalink)
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Your textures seems to be ok, but your wires don't, many edges added to it which don't do a thing because your walls are flat.
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Old 10-12-2007, 09:57 AM   #1652 (permalink)
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Quote:
Originally Posted by Armanguy View Post
Working on this hallway what does everyone think about the color choices and texturing what needs to be changed? I still need to add light fixtures on the wall and add a floor/Roof and dirty it up with some decals. the door and wall are both normal mapped from high-poly models.

Look for my longer post in Polycount's forum.

As for the colors, personally, I feel the wood has too much yellow in it. Usually, you're going to see a darker stained finish on nicer, more antique looking buildings (which is what this looks like you are going for). I would go with a darker wood, and if you are going for an abandoned/haunted theme, would do a composite or mix material, and have a nice blend mask, and add some lighter areas (maybe make it look like a little dusty).

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Old 10-12-2007, 10:29 AM   #1653 (permalink)
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Quote:
Originally Posted by Armanguy View Post
Working on this hallway what does everyone think about the color choices and texturing what needs to be changed? I still need to add light fixtures on the wall and add a floor/Roof and dirty it up with some decals. the door and wall are both normal mapped from high-poly models.
Are the walls divided to save you texture space? I'm confused as to why there are 2 overlapping sections on the far wall though. I can definitely see the 2 texture seams there too which is a problem.

Looks like an old hotel of some sorts, and the textures fit that sort of theme. Am i close on it?
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Old 10-12-2007, 12:52 PM   #1654 (permalink)
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Quote:
Originally Posted by TinchoPF View Post
Bitmap, wht do you think about this jersey?

I think it looks hot!

Final textures:

the final texture
click for bigger image

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Old 10-12-2007, 07:07 PM   #1655 (permalink)
ae.
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nokor thats just a placeholder wall im going to get rid of that soon and add a wall that has been torn down
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Old 10-13-2007, 04:43 AM   #1656 (permalink)
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A small texture update. (don't mind the environment)



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Old 10-13-2007, 05:05 AM   #1657 (permalink)
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2 and a half hours worth of mindless speedmodeling...just needed something other than bloody vehicles to occupy my mind with for a while Likely finish this one instead of dumping it like I usually do with speedmodeling practice stuff.

1860 polygons worth of Smith&Wesson M&P.45

Wireframe
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Old 10-13-2007, 03:35 PM   #1658 (permalink)
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Bitmap, do you want to show me your maps now??? It looks awsome by the way!
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Old 10-14-2007, 09:54 AM   #1659 (permalink)
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Quote:
Originally Posted by Boogiem4n View Post
Bitmap, do you want to show me your maps now??? It looks awsome by the way!
Here you go.
i reduced the pic in 50% and added a little watermark cause you never know.
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Old 10-14-2007, 10:01 AM   #1660 (permalink)
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Damn i was just about to steal it from you! but now i cant
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