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Old 10-08-2007, 08:43 AM   #1641 (permalink)
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Quote:
Originally Posted by doylle View Post
@Craig Lewis: like that man, how did you generate your normal maps, high poly model?
Which man? My zombie?
That didn't have normals, just a diffuse.
I'm not so good with high poly modelling


Also cool looking model. I like the texturing, though the yellow bits do stand out as being over sharpened. The rest looks good to me.
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Last edited by Craig Lewis; 10-08-2007 at 08:47 AM.
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Old 10-08-2007, 09:52 AM   #1642 (permalink)
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Fun looking frog like thing there Ardeni
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Old 10-09-2007, 12:11 AM   #1643 (permalink)
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Quote:
Originally Posted by Craig Lewis View Post
Which man? My zombie?
That didn't have normals, just a diffuse.
I'm not so good with high poly modelling
man was just an expression, not a reference to a model or anything. blame my english .
I was refering to this post for the normal mapping question btw .
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Old 10-09-2007, 12:20 PM   #1644 (permalink)
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just a little something.
Hmm it always looks better in game than on a screenshot.



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Old 10-09-2007, 12:41 PM   #1645 (permalink)
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Quote:
Originally Posted by doylle View Post
man was just an expression, not a reference to a model or anything. blame my english .
I was refering to this post for the normal mapping question btw .
Haha, sorry I didn't undesrtand you. I'm rubbish.

That texture was done with a high poly model which I then baked out a normal. Then I made a diffuse, and combined that with the other normal in crazy bump.

Though just making the high poly model took forever. I split up a plane into squares then beveled them, and then meshsmoothed it all, but it took a lot of arseing about to look right.

If I were to attempt a high poly mesh of the chair I did it would probably take me forever.
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Old 10-09-2007, 05:40 PM   #1646 (permalink)
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Old 10-10-2007, 03:14 PM   #1647 (permalink)
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Looking good. Are you planning on dirtying it up a little?

A few flecks of dirt, and a few faint paintball stains (as I assume it's a paintballer)




Anyway, My latest WIP for my asylum.

I think I should probably replace the metal on the underside of the light, as it's probably too dirty and dented
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Old 10-10-2007, 05:10 PM   #1648 (permalink)
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Very nice work, Craig.

I agree about the underside metal, though.
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Old 10-10-2007, 05:16 PM   #1649 (permalink)
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Bitmap, wht do you think about this jersey?
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Old 10-11-2007, 10:07 PM   #1650 (permalink)
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Working on this hallway what does everyone think about the color choices and texturing what needs to be changed? I still need to add light fixtures on the wall and add a floor/Roof and dirty it up with some decals. the door and wall are both normal mapped from high-poly models.

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