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Old 10-03-2007, 01:31 PM   #1621 (permalink)
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That robot reminds me of the robots in Laputa: Castle in the Sky movie.
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Old 10-05-2007, 05:56 AM   #1622 (permalink)
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My first proper attempt at normal mapping.

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Old 10-05-2007, 06:26 AM   #1623 (permalink)
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Looks good, effective enough normal.
Is it isolation cell padding?
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Old 10-05-2007, 06:43 AM   #1624 (permalink)
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Yeah, for a college project we've been put into groups to make an environment, so we chose to do a mental asylum.

I think rather than try and do a full asylum, we'll just do a few rooms, but try and make it really detailed. Though it's our first environment, so I dunno how it'll turn out.
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Old 10-05-2007, 12:20 PM   #1625 (permalink)
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Working on a sofa model, don't know what polycount I'm aiming for.


Most things will be imported into zbrush to be sculpted. Buttons, stitches and so on. The bottom part will also be turned into a normal to reduce the polycount ever further. (it's kinda high-poly right).

My basic reference , will the mix it with this style. Got inspired of Craig Lewis nice model a few pages back, might be obvious though. Anyhow, thanks Craig
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Old 10-05-2007, 12:29 PM   #1626 (permalink)
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Cool, can't wait to see it zbrushed. That's where I think mine lets itself down a bit, because it doesn't have normals. But I'm a bit rubbish and haven't the first clue on how to go about zbrushing anything.
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Old 10-05-2007, 12:39 PM   #1627 (permalink)
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Sounds cool Craig Lewis. I'm interested in how it'll turn out!
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Old 10-05-2007, 08:33 PM   #1628 (permalink)
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Craig: Yeah well I have never used zbrush but I though it could be a nice thing to know And this feels like a project that isn't too hard to complete.

Guess you could run your texture through CrazyBump and see how it goes though. Sometimes CrazyBump is so good it's... crazy.

I really like the that wall texture by the way, keep us updated on your progress.
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Old 10-07-2007, 02:53 PM   #1629 (permalink)
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Old 10-07-2007, 03:03 PM   #1630 (permalink)
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Yay! a Paintballer! JT for any special reason?
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