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#1533 (permalink) |
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Senior Artist
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School assignment, the goal was to create a building that could fit in a game or your choice. I used Fable as my reference.
![]() I guess it's almost done, might tweak a thing or two, probably bake occlusion as well. Then upload it in finished works here with wires and all that 2056 tris by the way, uses two 2048x1024 textures (Diffuse+Glow).
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#1534 (permalink) |
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Senior Artist
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#1538 (permalink) |
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Game-Artist.net Staff
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Cool stuff zudchu.
I think you could do a better job of the window glow, giving it a little more variation as if there are things in the room obscuring the light source. Some torches outside to show off the exterior would be nice, too - it's a little dark at current. Texture res seems disproportionately high, but if it's for school I guess it's not as important. |
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#1540 (permalink) |
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Senior Artist
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got up about eleven this morning and stated on this. its three in the morning now. i am happy with the model so far. tomorow start the high poly i think. if i can face it. so much for a relaxing weekend.
the model is a kinda hovering johny five thing for a school project. the model will allow me to go nuts with shaders and really learn our college engine (dx studio) ![]() |
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