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Old 09-13-2007, 08:04 AM   #1531 (permalink)
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Mine is a combination of "overlayed" elements and extrusions...I think.

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Old 09-13-2007, 09:02 AM   #1532 (permalink)
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I think Tkaza just means that it's several different objects instead of just one.
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Old 09-13-2007, 10:19 AM   #1533 (permalink)
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School assignment, the goal was to create a building that could fit in a game or your choice. I used Fable as my reference.


I guess it's almost done, might tweak a thing or two, probably bake occlusion as well. Then upload it in finished works here with wires and all that 2056 tris by the way, uses two 2048x1024 textures (Diffuse+Glow).
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Old 09-13-2007, 08:50 PM   #1534 (permalink)
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here is a texture i cooked up in zbrush and photoshop for a padded cell. the texture is just chucked on a plane in max, to see how it works. when in-game it will have a dirt map over it i am sure. and real lighting. etc etc. i was quite happy with the normal map.
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Old 09-13-2007, 09:45 PM   #1535 (permalink)
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Quote:
Originally Posted by Alchemist101 View Post
tkaza - are you talking about intersecting geometry? I didnt really understand that either
Yep sorry for the confusion i was talking about Coca-Colas model
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Old 09-14-2007, 05:39 AM   #1536 (permalink)
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Quote:
Originally Posted by tkaza View Post
Overlay meaning the details are not part of the main mesh, it looks like your extruding from the main mesh, that is good but overlaying saves time and produces nicer details.
Ah, yes I am only extruding from the main mesh. At this point, the model is ugly, to me, with all of the triangles going in every direction creating different shaded areas so I'll try the other method.
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Old 09-14-2007, 11:06 AM   #1537 (permalink)
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Some cartoonish textures..


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Old 09-14-2007, 02:28 PM   #1538 (permalink)
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Cool stuff zudchu.

I think you could do a better job of the window glow, giving it a little more variation as if there are things in the room obscuring the light source. Some torches outside to show off the exterior would be nice, too - it's a little dark at current.

Texture res seems disproportionately high, but if it's for school I guess it's not as important.
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Old 09-15-2007, 12:57 PM   #1539 (permalink)
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WIP :

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Old 09-15-2007, 09:41 PM   #1540 (permalink)
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got up about eleven this morning and stated on this. its three in the morning now. i am happy with the model so far. tomorow start the high poly i think. if i can face it. so much for a relaxing weekend.
the model is a kinda hovering johny five thing for a school project. the model will allow me to go nuts with shaders and really learn our college engine (dx studio)
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