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Old 09-02-2007, 10:10 PM   #1501 (permalink)
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still working on it

Last edited by snake85027; 09-02-2007 at 11:37 PM.
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Old 09-03-2007, 05:38 AM   #1502 (permalink)
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Nooba - nice stuff, what program is that rendered in? the render looks fantastic

snake85027 - nice work on the handle, but the blade metal looks extremely filtery just now
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Old 09-10-2007, 01:11 PM   #1503 (permalink)
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I tried making a cool monster, but i lacked will and imagination so i ended up with a pokemon

(this is by no means a serious piece of work :P )



high poly fun


Oh noes! Run roboblitz!


Damn i really got nothing to do :') the GA downtime ruined my mind!

Last edited by chris89; 09-10-2007 at 06:44 PM.
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Old 09-10-2007, 02:20 PM   #1504 (permalink)
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hehe does that thing actually move or is it just a Static Mesh? I would love to see Blitz being eaten by one of those things xD that'd be fun!

you have some seams and texture stretching in the first pic though
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Old 09-10-2007, 03:16 PM   #1505 (permalink)
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Haha, i still don't know how to get a working enemy in UE3 though but i'd love to try!

If it wasn't clear in the original post, this is not a serious model :P i tried something but it didn't come out well so i turned it into some freaky thing. I bet you're going to laugh when you see the texture sheet
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Old 09-10-2007, 06:40 PM   #1506 (permalink)
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Quote:
Originally Posted by chris89 View Post
Haha, i still don't know how to get a working enemy in UE3 though but i'd love to try!

If it wasn't clear in the original post, this is not a serious model :P i tried something but it didn't come out well so i turned it into some freaky thing. I bet you're going to laugh when you see the texture sheet

Well I would fit if it was a statue of a ancient monster or something.
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Old 09-10-2007, 07:30 PM   #1507 (permalink)
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Quote:
Originally Posted by nooba View Post
A little temple project that I'm doing for my TAFE course.



C&C welcome
wooohooo! Stargate! I love that show....too bad its over

Only thing I would crit is that the rocks could be a little less blocky. What is the goal with this project?
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Old 09-11-2007, 12:52 AM   #1508 (permalink)
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Alot of people starting to use UE3, great to see that!

@chriss89: The concept and model aren't to bad realy, but it think it's mostly the mapping that makes it look of. (the seam on the fron side of his leg, the stretching on his belly, etc).
It is casting shadows on himselve though . Skeletal mesh or shadow map? (neither realy worked with me so far)

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Old 09-11-2007, 01:58 AM   #1509 (permalink)
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gah chris texture stretching
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Old 09-11-2007, 06:23 AM   #1510 (permalink)
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Laugh



Btw doylle, cool train model. Looks a bit toy-ish. (ow i used a static mesh for this one, but skeletal meshes look way better with self shadowing).
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