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#1502 (permalink) |
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Game-Artist.net Staff
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Nooba - nice stuff, what program is that rendered in? the render looks fantastic
snake85027 - nice work on the handle, but the blade metal looks extremely filtery just now
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www.benjaminclark.net |
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#1503 (permalink) |
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Freelancer
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I tried making a cool monster, but i lacked will and imagination so i ended up with a pokemon
![]() (this is by no means a serious piece of work :P ) ![]() high poly fun ![]() Oh noes! Run roboblitz! ![]() Damn i really got nothing to do :') the GA downtime ruined my mind! Last edited by chris89; 09-10-2007 at 06:44 PM. |
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#1505 (permalink) |
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Freelancer
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Haha, i still don't know how to get a working enemy in UE3 though
but i'd love to try!If it wasn't clear in the original post, this is not a serious model :P i tried something but it didn't come out well so i turned it into some freaky thing. I bet you're going to laugh when you see the texture sheet ![]() |
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#1506 (permalink) | |
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Anime freak
![]() 84
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Quote:
Well I would fit if it was a statue of a ancient monster or something. ![]() |
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#1507 (permalink) | |
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Senior Artist
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Quote:
![]() Only thing I would crit is that the rocks could be a little less blocky. What is the goal with this project?
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#1508 (permalink) |
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Game-Artist.net Admin
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Alot of people starting to use UE3, great to see that!
@chriss89: The concept and model aren't to bad realy, but it think it's mostly the mapping that makes it look of. (the seam on the fron side of his leg, the stretching on his belly, etc). It is casting shadows on himselve though . Skeletal mesh or shadow map? (neither realy worked with me so far)![]() |
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