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Old 08-07-2007, 12:08 AM   #1391 (permalink)
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im new but i wanted to post this:

By Conkker at 2007-08-06

something i've been working on in my spare time, a vector image of a tank. only has like a hour into it and the only thing that i even think im finished is the horizontal barrel on the back.
All in Photoshop CS2 using Pen tool and brush.
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Old 08-07-2007, 04:20 AM   #1392 (permalink)
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Conker : Looks good so far. still a lot of work to do, but you know it .



____
Do you remember the face I posted the week before last week?

I loaded it into ZB, spent a few hours on it (don't know how much) and here is what I have so far.

Attached Images
File Type: jpg rawk777---face-preview-17.jpg (52.0 KB, 237 views)
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Last edited by Rawk777; 08-07-2007 at 04:23 AM.
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Old 08-07-2007, 05:58 AM   #1393 (permalink)
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I hate painting textures! Nothing ever ends up exactly the way I want it and generally ends up screwing up any model I work on.

Here's the weapons I showed with just normal maps earlier, now with colour and spec aswell.


Very harsh single point light used in those renders and it shows, it's my other pet hate...I just can't light worth crap! lol

And 2 links to ingame testshots of them.
Masada, 7.62x39 version
Masada, 5.56x45..some changes has been done after this screencap.
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Old 08-07-2007, 06:03 AM   #1394 (permalink)
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HOLY CRAP that is one great gun, normal and model.
Very impressive... what game / mods that for :O

ah GRAW?
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Old 08-07-2007, 06:17 AM   #1395 (permalink)
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It's headed for GRAW2 Tkaza...I've already modded Ghost Recon and GRAW so I figured I might aswell do a hattrick and release something for the 3rd installment of GR. lol
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Old 08-07-2007, 06:18 AM   #1396 (permalink)
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An elevator I did for a speed modeling comp on a different forum I frequent....

Its alright I guess... Click for freaking massive. :P


Last edited by Stuntman; 08-07-2007 at 06:24 AM.
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Old 08-07-2007, 06:39 AM   #1397 (permalink)
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Very cool stuff, SnowFella. Turned out great.

That's how a weapon should be done! (Take note you CS:S weapon modeling hordes ).
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Old 08-07-2007, 08:20 AM   #1398 (permalink)
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I was just doing some simple prop tests in Unreal Engine 3, so here is a CRATE.

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Old 08-08-2007, 11:19 AM   #1399 (permalink)
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Have just recently joined a games project at my education.
Don't have too much to do yet, just playing around with some GUI stuff.


Did a basic mesh in Maya just to get the shape a wanted. Everything else is done in Photoshop.

Here's an alternative version; http://www.sofe.se/olbb06/ossom/menu01.jpg

This is just a plain image so far, haven't tried to implement it into Torques GUI editor yet.
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Old 08-08-2007, 03:13 PM   #1400 (permalink)
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filter > clouds, am I right?
It looks a bit lensflare, maybe add some scratches
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