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Old 09-18-2006, 07:36 AM   #131 (permalink)
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thank St3ady it was kind of the idea. make an older version i even try to add him a small goatee.
BTW i'm aware his a robot thus he cant get older. :P
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Old 09-23-2006, 05:35 PM   #132 (permalink)
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having some fun trying to make a character....

any crits on the mesh is welcomed.... not sure I understand facial topology all that well.




eye animaton
http://video.google.com/videoplay?do...50720830914105

Last edited by Prozac360; 09-23-2006 at 08:25 PM.
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Old 09-25-2006, 06:11 PM   #133 (permalink)
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Eye definitely needs more work. Shape doesn't seem quite right, there's a complete lack of detail, proper definition of the eyelids isn't apparent (which includes the fold on the outside edge) and it needs tear ducts. Nose weld isn't quite right either, and all of those three sided verts are probably going to give you a bit of trouble later on, especially if you plan a Zbrush pass. Also, topology wise, I'm really uncertain on the nose/brow/eye meeting. I'm sure someone who knows a bit more about that can give you a better critique.

Good luck on the rest of the model.
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Old 09-26-2006, 04:26 PM   #134 (permalink)
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I finally finished my crow model (finished section), and starting with a 1951 Buick on Thursday, if anyone knows of a comparable car that is suitable for a film noir style game, let me know please Expect an early wip on thursday :P

Its going to be tough though, first timer in making cars for games, I intend to use only 1500 polygons, is this actually reasonable, or do I have to go for double that to make it actually represent te 1951 buick?
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Old 09-30-2006, 06:22 AM   #135 (permalink)
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Hey I've started working on a female character. I'm actually looking it to turn out like yuffie from final fantasy advent children so I need to work on the proportions more to get it to fit in with her shape. I'm near ready to start the clothes but I am wondering what is the best way to make them any help is appreciated.
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Old 10-01-2006, 04:02 AM   #136 (permalink)
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It's real slow going texturing the M14 DMR that I'm working on, probably because it's the first model ever that I'm handpainting just about 100%. So far only the mag has been photosourced.

Here's pass No 3 over the texture with photoshop.
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Old 10-03-2006, 02:54 AM   #137 (permalink)
Senior Artist
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just a level im working on, a post war level

hello all, just wanted to post something up, i have beenworking on this for a while now.
Attached Images
File Type: jpg finalLOOKOUT.jpg (126.2 KB, 42 views)
File Type: jpg finalSTEPS.jpg (52.9 KB, 29 views)
File Type: jpg FINALwall.jpg (98.4 KB, 31 views)
File Type: jpg sofarone.jpg (142.6 KB, 76 views)
File Type: jpg 3.jpg (129.8 KB, 72 views)

Last edited by snake85027; 10-03-2006 at 03:01 AM.
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Old 10-03-2006, 01:47 PM   #138 (permalink)
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New tree bark texture. All mine created from a photo I took.

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Old 10-05-2006, 12:19 PM   #139 (permalink)
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What are we looking at there, snake85027, a tiny buidling or a flying player?


experiementing with a sphere
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Old 10-08-2006, 01:16 PM   #140 (permalink)
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Any room for an old-fashioned brush monkey in these parts?

having some fun fiddling with Prey's organic textures... centerpiece for a small DM map. Older shots, but haven't had much time to get any further than this.



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