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#132 (permalink) |
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Artist
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having some fun trying to make a character....
any crits on the mesh is welcomed.... not sure I understand facial topology all that well. ![]() eye animaton http://video.google.com/videoplay?do...50720830914105 Last edited by Prozac360; 09-23-2006 at 08:25 PM. |
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#133 (permalink) |
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New Artist
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Eye definitely needs more work. Shape doesn't seem quite right, there's a complete lack of detail, proper definition of the eyelids isn't apparent (which includes the fold on the outside edge) and it needs tear ducts. Nose weld isn't quite right either, and all of those three sided verts are probably going to give you a bit of trouble later on, especially if you plan a Zbrush pass. Also, topology wise, I'm really uncertain on the nose/brow/eye meeting. I'm sure someone who knows a bit more about that can give you a better critique.
Good luck on the rest of the model. ![]() |
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#134 (permalink) |
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Senior Artist
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I finally finished my crow model (finished section), and starting with a 1951 Buick on Thursday, if anyone knows of a comparable car that is suitable for a film noir style game, let me know please
Expect an early wip on thursday :P Its going to be tough though, first timer in making cars for games, I intend to use only 1500 polygons, is this actually reasonable, or do I have to go for double that to make it actually represent te 1951 buick? |
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#135 (permalink) |
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Artist
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Hey I've started working on a female character. I'm actually looking it to turn out like yuffie from final fantasy advent children so I need to work on the proportions more to get it to fit in with her shape. I'm near ready to start the clothes but I am wondering what is the best way to make them any help is appreciated.
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