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Old 09-09-2006, 06:45 PM   #121 (permalink)
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FraGGer's Avatar
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I should be making a portfolio damn
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Old 09-09-2006, 08:49 PM   #122 (permalink)
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same thing here. need to buy me a domain.
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Old 09-11-2006, 04:48 AM   #123 (permalink)
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UnsteadyTeddy's User Activity: 1/10
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Honda S2000. Normal maps almost done. Lot of errors but got to wrap this one up.






Last edited by chris holden; 09-12-2006 at 11:55 AM.
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Old 09-11-2006, 12:58 PM   #124 (permalink)
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own little design that i made as i went along from a box :P i will try to normal map it, i if i fail just normal skinning with bumps

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Old 09-11-2006, 02:07 PM   #125 (permalink)
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Seebaer's User Activity: 0/10
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made some progress on my frontiersman.
currently he weights 2267 trigons and got 2x512² diffuse, normal and alpha.
iam still working on the diffusemaps, because iam not very satisfied with it
when i have done 'em i will do the spec maps.

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Old 09-12-2006, 12:58 AM   #126 (permalink)
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snake85027's User Activity: 4/10
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postwar city

First of all I love the guns that you all are showing, just beautiful. Well Im stuck in the world of shadowrun, so I decided to do a post war level. This is what I have so far, im still doing some research by google for some more bombing images and all that. More than likely these models will just be background models, im not sure how high polly I will go.
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File Type: jpg TRIAL.jpg (125.8 KB, 27 views)
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Old 09-12-2006, 11:48 AM   #127 (permalink)
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When I get more Done, I'll give him his own thread,
Just some Fat Zombie Luv'n:
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Old 09-17-2006, 09:52 PM   #128 (permalink)
Industry Artist
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sweet model ghost_rider.
here my il' blue bomber variation. Just for fun.Loosely base on Megaman exe.
1500 poly and a 1024. Plan to play a bit with HLSL on it ( nmap, spec and so on)

i only put 1-2 hour on the texture so go easy on me

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Old 09-17-2006, 10:24 PM   #129 (permalink)
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haha Daedalus i think you need to work on the face a bit more, he looks like an old man with those cheek shadows, try removing them.

making a generic low poly dude
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Old 09-18-2006, 03:24 AM   #130 (permalink)
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Just attempting a moderately stylised soldier character. As far as I can recall, this is my first attempt at modeling a face (or character model for that matter), so unsurprisingly it needs a fair bit of work.
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