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Old 07-19-2007, 07:59 PM   #1241 (permalink)
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Quote:
Originally Posted by Thonz View Post
nice weapons...
At the second one I was like, what? because I thought it was buggy (or something, you lay a baby in there, and ride it around.) :P
HAHA! I can see that now.
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Old 07-19-2007, 08:00 PM   #1242 (permalink)
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arg double post.

Well, i may as well say what im doing atm. Im learning Maya because its what they use at Blitz.
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Old 07-20-2007, 01:55 AM   #1243 (permalink)
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Ooh, I take it you got your placement there then? Sorry If you've already posted this somewhere else,I'm rubbish.
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Old 07-20-2007, 02:30 AM   #1244 (permalink)
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Tjis is to small of an object to get its own thread so ill just get crits here. There are some issues with the normal i still need to fix mostly i need a crit on the texture :
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Old 07-20-2007, 02:59 AM   #1245 (permalink)
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The texture looks like metal but the thickness of the object makes me believe it's concrete... which is it? For consistency you might want to stick to one
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Old 07-20-2007, 03:02 AM   #1246 (permalink)
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its metals :P ill just have to make it thinner thanks for the crit buddy, anything else you would change about the texture?
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Old 07-20-2007, 03:18 AM   #1247 (permalink)
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I would add more dirt/mud towards the bottom of the model where it would be in contact with the ground.
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Old 07-20-2007, 05:37 AM   #1248 (permalink)
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Played around with the model, i tried to go with a thinner look but it looked to wierd so i just tried to work with the texture, added a specular and i think i'm done if anyone doesent have any crits?
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Old 07-20-2007, 05:59 AM   #1249 (permalink)
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If that's solid metal, you'd be looking at an extremely heavy (and expensive!) bench.

Might be an idea to thin it way down and add in some steel tubing/bracing supports running around and up the back of it. Might make it a little more interesting to look at.

Also, if you're normal mapping it, it might be an idea to build a high poly mesh in order to show the nice machined curves that the mesh implies (but is too low poly to carry off on its own).
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Old 07-20-2007, 09:00 AM   #1250 (permalink)
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Whats your reference bro? Really hard to make this out as a realistic bench. Dont worry about the dirt and those nubs on the normal map till you nail the base model down.

Talon really nailed down what you should be working on first. Getting a good looking high poly machined bench and then doing the normal map from that.

You could just normal in some small details like you are now but I think your selling yourself short.

Did a little bit of googling <- ( is that a word? )

Metal Benches

Is there a reference thread somewhere here?
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