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#1231 (permalink) |
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Game-Artist.net Staff
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Aye, Rick. Nice stuff. I'll reserve my crit until you get an hour in though
![]() SkullHozer, looking good dude. I haven't seen big sheets of refractive env surfaces in Source yet, apart from the water of course :P Req, looking good dude. Be careful about the weathering and wear on that metal, though. I think you might've applied too much as is. Keep on! G
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#1234 (permalink) |
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Artist
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#1239 (permalink) |
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Freelancer
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With GRAW2 out I figured I might aswell put in a hattrick in GR modding, modded OGR and GRAW in the past.
Very early WIP of 3 Magpul Masada versions...just the plain meshes at alittler over 3000 polys each, fully set for 1st person animations. ![]() ![]() And the sight that will go on the shortbarrel version. Only normals and a very first diffuse pass done on the texture. ![]()
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BlackFoot Studios external 3D artist. |
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