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#112 (permalink) |
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Senior Artist
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I Could really do with some help when it comes to setting up nice lighting for renders, any offers?
![]() ![]() *random question* when i try to use the render to texture option in max, max scripts just spits errors at me and little dialog boxes appear one after the other, each with a different error message . im on max 7.
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#113 (permalink) |
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Senior Artist
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got it in-game
http://img.photobucket.com/albums/v6...e/bovgame2.jpg http://img.photobucket.com/albums/v6...e/bovgame3.jpg http://img.photobucket.com/albums/v6...e/bovgame1.jpg
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#114 (permalink) | |
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Game-Artist.net Admin
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Quote:
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#119 (permalink) |
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Freelancer
![]() 95
- 8
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Hehe...that's one of 2 parts on this rifle that I can't take credit for unfortunately. Bipod and scope are original gamecontent that I have extracted and imported to 3dsm.
Generally I make everything myself but this is a rush project that I jumped into late, all character models are already done but needed some new rifles that I volounteered to make. I'm however seriously thinking about remaking the meshes for both the scope and bipod and make them lower in polys, right now those 2 parts have a combined polygon count of 3220 (that's over half of my budget) It's mainly the scope that eat a heap of polys as it's a cylinder with 24 sides and modeled as a continous mesh. |
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