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#1131 (permalink) |
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Game-Artist.net Staff
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thanks guys,
good points Talon. unfortunately I have already baked all the normal and occlusion maps onto the low res, I probably should have posted this up earlier I was modeling off of a photo session of a girl and she had a really slumped posture. I thought I'd straghtened it up enough, but hopefully I can rig it and fix thatNeoshroomish - I use a pretty simple workflow for cloth in Zbrush..... 1. I just use the elastic brush at about 18-25 strength with a low falloff and a circular alpha to carve in peaks and valleys 2 then I use the pinch brush at around 15-20 strength to crease the peaks together. 3. Then smooth it all down with the smooth brush set to around 25, subdivide and repeat the process 2 or 3 levels of division. And use tons of reference too
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www.benjaminclark.net Last edited by benclark; 06-26-2007 at 10:46 AM. |
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#1136 (permalink) |
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Senior Artist
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thats pretty neat Bibendum. I think the chest should be bigger and expand more outwards. something about the stomach area is also strange. it looks like a eightpack
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.: stefanheinrich.com :. |
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#1138 (permalink) |
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Game-Artist.net Staff
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the stomach muscle does have 8 protrusions so it looks fine to me
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www.benjaminclark.net |
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