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Old 06-04-2007, 08:17 AM   #1011 (permalink)
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It's UE3 alright .
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Old 06-04-2007, 08:46 AM   #1012 (permalink)
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aevirex i dont want to rain on your parade but i think the textures are a bit blurry, especially the pillar and the white spec on the window frames are really blowing out.

the colors and architecture are really nice though
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Old 06-04-2007, 09:40 AM   #1013 (permalink)
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umm... this is _kind of_ off topic, but should't we open a new WIP thread and close this one as an "archive"? I mean, it has more than 100 pages now^^
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Old 06-04-2007, 11:12 AM   #1014 (permalink)
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I'm working on a head bust, still quite early.
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Old 06-04-2007, 11:58 AM   #1015 (permalink)
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Modelled highpoly ages ago as part of my training, this weekend i decided to do a low poly (500 tri) one and get it mapped. Couple of errors on the normal map to sort out stilll. Here's where I'm up to (quite early, plus no spec).
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Old 06-04-2007, 12:32 PM   #1016 (permalink)
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Aevirex - Looking great man!

StefanH - Looking good, i would re-look at that nose though, something doesnt seem right :/

Petrol - Nice! Texture needs some work looks a little blurry, also at the bottom on the pole, it looks like theres a colour/texture problem, or it could be shadow/lighting.

Nice work Guys!

Cheers.
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Old 06-04-2007, 12:44 PM   #1017 (permalink)
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looks sweet. I like it

update:
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Old 06-04-2007, 12:51 PM   #1018 (permalink)
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hmm whats not right about the nose? can you get any clearer?

thx for the crit
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Old 06-04-2007, 01:17 PM   #1019 (permalink)
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the nostrels or the flappy bit of skin over them looks a bit thin, and the end of the nose needs smoothing i think
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Old 06-04-2007, 01:18 PM   #1020 (permalink)
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I think the two folds that come off it mid-way up are too sharp. They're usually pronounced, but not hard edged. There's quite a recess behind it, too. It's not often that pronounced (even though he is quite a stylised character).
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