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Old 07-11-2007, 10:55 AM   #11 (permalink)
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Ah, so I was doing a little bit of compiling you see, It was going fine until the evil source demon decided I wasn't aloud to compile my Glock and decided to have some fun with me :'(



Edit:

Rofl, Ingame borked shot!

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Last edited by Stormy; 07-11-2007 at 11:08 AM.
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Old 07-11-2007, 11:38 AM   #12 (permalink)
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that's amazing lol :P
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Old 07-11-2007, 02:23 PM   #13 (permalink)
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hhaha spider fingers, thats awsome.. u should leave it like that :P
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Old 07-11-2007, 02:59 PM   #14 (permalink)
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They say if your hand is bigger than your face...you are mentally deficient. Thus...your character is a member of my club!
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Old 07-11-2007, 04:17 PM   #15 (permalink)
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can't wait for this tut, so many questions answered
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Old 07-11-2007, 05:25 PM   #16 (permalink)
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Awesome!
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Old 07-12-2007, 06:53 AM   #17 (permalink)
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can't wait for this tut, huge fingers!!! It's E.T. source.
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Old 07-12-2007, 08:12 AM   #18 (permalink)
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yeah it's pretty obvious your normals are inverted now ;D
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Old 08-19-2007, 12:36 PM   #19 (permalink)
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Here is a second small environment building I have been working on, its taken ages because i havn't been on the computer much but I have finished her off today ready to be taken to my first games indi interview tomorrow :S

There are a cople of shots with normal maps and a cople of shots without, which one do people feel is best? And are there any little quick improvements which I can make over a cople of hours.

Renders






Wire



Texture 1024x1024

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Old 08-19-2007, 01:13 PM   #20 (permalink)
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Hey Stormy,

Before you present this I would say you should revisit your UV's for the roof bacause there seems to be some stretching in places like the overhang that extrudes off. You can see how it gets a little blurry. Other than that its a nice little low poly house.
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