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#11 (permalink) |
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Senior Artist
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Ah, so I was doing a little bit of compiling you see, It was going fine until the evil source demon decided I wasn't aloud to compile my Glock and decided to have some fun with me :'(
![]() Edit: Rofl, Ingame borked shot! ![]() Last edited by Stormy; 07-11-2007 at 11:08 AM. |
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#19 (permalink) |
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Senior Artist
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Here is a second small environment building I have been working on, its taken ages because i havn't been on the computer much but I have finished her off today ready to be taken to my first games indi interview tomorrow :S
There are a cople of shots with normal maps and a cople of shots without, which one do people feel is best? And are there any little quick improvements which I can make over a cople of hours. Renders ![]() ![]() ![]() ![]() Wire ![]() Texture 1024x1024 ![]() |
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#20 (permalink) |
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Industry Artist
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- 28
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Hey Stormy,
Before you present this I would say you should revisit your UV's for the roof bacause there seems to be some stretching in places like the overhang that extrudes off. You can see how it gets a little blurry. Other than that its a nice little low poly house. |
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