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Old 05-28-2007, 01:32 PM   #1 (permalink)
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shoulder bag

Normals test on a shoulder bag. I just wanted to play around a bit with cloth folds. The texture is still a wip. Any crit?
Attached Images
File Type: jpg back.jpg (51.2 KB, 67 views)
File Type: jpg front_normals.jpg (43.1 KB, 80 views)
File Type: jpg front_texture_wip.jpg (72.8 KB, 107 views)
File Type: jpg front_wire.jpg (58.4 KB, 68 views)
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Old 05-28-2007, 01:37 PM   #2 (permalink)
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great use of the normal map, really nice work and texturing too

the only thing I can see is some wierd shading errors in the top pouch
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Old 05-28-2007, 01:50 PM   #3 (permalink)
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Better than any bags I've done.. Only thing that looks weird is that metallic looking thing in the side...
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Old 05-28-2007, 03:11 PM   #4 (permalink)
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Heh. As exciting as bags go, this is done really nicely. The only thing that pops out to me is the cushioning on the strap looks like it's got a bevel more than it really needs.

Very nice work. Any chance of making a character for this to hang off?

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Old 05-28-2007, 03:18 PM   #5 (permalink)
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Very very nice, I suppose I should make some joke like "hey looks like that sort of thing is your bag"
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Old 05-28-2007, 03:36 PM   #6 (permalink)
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thanks boys.....

im not going to make a character though, havn't done a character since I got my job a while back....environment and prop artist ya see.

There are a few things to fix, ill try to get around to them. This was used in a concept enviro scene I was doing and since it was in the background a lot of the mistakes are not visable. Ill see if i can post the enviro, probably not due to nda, but ill see.

thanks again though.
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Old 05-28-2007, 04:30 PM   #7 (permalink)
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looks really cool, the only thing i was a little unsure of (and this is total nit picking) is that the folds/lumps of the material on the top flap look a little bit sharp, i was expecting more soft deformation for that kinda material but once it's in with the diffuse it works perfectly. I'm struggling to be critical good work!
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Old 05-28-2007, 09:25 PM   #8 (permalink)
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It looks pretty good. The only thing I'd fiddle with is the texture; it could use some more saturation in addition to the details you'll probably add later on since it's just a WIP right now. Good job on the normal map and the model though.
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