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#2 (permalink) |
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Game-Artist.net Staff
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great use of the normal map, really nice work and texturing too
the only thing I can see is some wierd shading errors in the top pouch
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www.benjaminclark.net |
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#4 (permalink) |
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Game-Artist.net Staff
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Heh. As exciting as bags go, this is done really nicely. The only thing that pops out to me is the cushioning on the strap looks like it's got a bevel more than it really needs.
Very nice work. Any chance of making a character for this to hang off? ![]() G
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#6 (permalink) |
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Artist
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thanks boys.....
im not going to make a character though, havn't done a character since I got my job a while back....environment and prop artist ya see. There are a few things to fix, ill try to get around to them. This was used in a concept enviro scene I was doing and since it was in the background a lot of the mistakes are not visable. Ill see if i can post the enviro, probably not due to nda, but ill see. thanks again though. |
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#7 (permalink) |
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Freelancer
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looks really cool, the only thing i was a little unsure of (and this is total nit picking) is that the folds/lumps of the material on the top flap look a little bit sharp, i was expecting more soft deformation for that kinda material but once it's in with the diffuse it works perfectly. I'm struggling to be critical
good work!
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