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Old 05-25-2007, 06:41 PM   #1 (permalink)
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313 Models

I'm not planing to make 313 models, I plan to make more just couldn't think of a better name for the thread where I want to put everything I'm working on.
Although I'm always busy with something I don't seem to finish anything that I'm proud of and since the WIP section on my site is bigger then the rest (and what's there is not even half of my models) I felt the need to start a thread like this one... maybe it forces me to finish all of them.
So here goes my first character, and by first I mean that I started this a very long time ago but didn't finish him because I had no clue back then how to unwrap or texture Now that I know it's time to finish him.



I'm pretty happy about the polycount and topology, I want to give him some face expressions for posing so that is why it looks detailed. There will also be a tongue I plan to keep it under 3000, no normal map and 1 or 2 512 textures. The model was inspired by a termite from a TV commercial Cute creature.
Does this sound like a good plan?
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Old 05-25-2007, 06:52 PM   #2 (permalink)
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Sheesh, I thought you had posted 313 images or something... that would take a bit of time to load

Well, it sounds nice and sure looks great!

And I have to agree on that the topology looks good. You always manage top notch on that with your models imo. Though I'm not very good as it comes to topology, so i might not be the best of judges ^^

The only crit I have would be that if you intend to animate those fingers aswell, I think it'll deform in a rather strange way.. so, maybe you should add an extra edge loop at the base of the fingers
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Old 05-25-2007, 07:16 PM   #3 (permalink)
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Heh, nice little character, sounds like good spec targets, to me.

So what are you waiting for? Get on with it!
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Old 05-25-2007, 07:32 PM   #4 (permalink)
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I like the guy but i defo think he can be improved! My main issue is the symmetry which can make a model a little bland. What i would suggest is now you are at the stage where the model is almost done collapse the stack and just work a little more, maybe get rid of a tooth or loose an arm. It will make him loads more intresting and give him more character.

Another improvment i think you can make is to better depict your character as a worker, this little guys slave away building the nest day in day out and all that hard work should come across. This will also help with the symmetry but try and take away some of the perfection on the abdimun. I think by adding a little wear and tear will again really add to the guy and give the audiance a better understanding of who he is.

-Stormy
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Old 05-25-2007, 08:10 PM   #5 (permalink)
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Hi,

I like the character too.He also reminds me the ant in a commerical made by Topix Inc.I agree with stormy in terms of symmetrical shape that your character has.You can add more characteristic to your character to show his personality.

I look forward to see when it is textured.Well Done!
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Old 05-26-2007, 06:27 AM   #6 (permalink)
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nice wee character andrei

the only thing I would say is Stormys point to add some assymetry to the guy, you've really got to get this guy textured up
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Old 05-26-2007, 08:04 AM   #7 (permalink)
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I really love it!
I wan to see this animated! Would be so funny

Regards,

Tim
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Old 05-26-2007, 01:45 PM   #8 (permalink)
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Looking great!
i agree with stormy also but this will only make a really good model look even better!
looking forward to the end result.
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Old 05-26-2007, 04:44 PM   #9 (permalink)
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Thanks guys. I'm glad you like it.

Quote:
Originally Posted by Zeinthar View Post
The only crit I have would be that if you intend to animate those fingers aswell, I think it'll deform in a rather strange way.. so, maybe you should add an extra edge loop at the base of the fingers
I checked every joint that I want to bend in animations and added the necessary edges to before nice. The polygon count went a little over my 3000 limit but that's ok... since I'm not really looking to keep it under it... just around Almost forgot about this... usually I find those problems when I start to rig... so thanks for pointing that out saved me some trouble.

Quote:
Originally Posted by Stormy View Post
I like the guy but i defo think he can be improved! My main issue is the symmetry which can make a model a little bland. What i would suggest is now you are at the stage where the model is almost done collapse the stack and just work a little more, maybe get rid of a tooth or loose an arm. It will make him loads more intresting and give him more character.

Another improvment i think you can make is to better depict your character as a worker, this little guys slave away building the nest day in day out and all that hard work should come across. This will also help with the symmetry but try and take away some of the perfection on the abdimun. I think by adding a little wear and tear will again really add to the guy and give the audiance a better understanding of who he is.

-Stormy
Not a lot but I tried to add some extra details to brake the symmetry. Did something to one tooth, bent the antenna... but that's about all. I don't want to make him into a worker... I'm going for something like: a trouble maker that has good intentions but aleays does something bad . I want him mostly in one peace. I don't think I'll go further with the changes on the body, maybe add some accessories later. I have unwrapped him and didn't share UV space so I'm hoping to brake the symmetry with the texture as well.

I plan to give him some dynamic poses as well and use morph targets for the face... so I'm sure this will also help a lot. And since I'm bringing this up do you guys have any idea if morph targets are a good way to do this? Are they used in games? Is this the best solution?
I never worked with them before so I want to learn something new. I did animations like this before with dummies but I think that's a little boring

Oh... here's an updated model and the UVs



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Old 05-26-2007, 04:56 PM   #10 (permalink)
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Hehe andrei he's looking great. I wish I knew more about character modeling, so I could crit more...but I dont know enough about them and nothing stands out odd. So I'll just be original and prod for more
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