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Old 05-26-2007, 05:55 PM   #11 (permalink)
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Very nice work andrei as usual Has a lot of character. Again, nothing really to say that wouldnt come off as pedantic. Instead I'll just add to the growing 'prod' that seems to be gaining momentum
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Old 07-31-2007, 09:13 AM   #12 (permalink)
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Found this thread on the 7th page... damn... my plan didn't really worked. I wasn't motivated enough to work on this. I'd like to blame it on the lack of time
Anyway... don't really feel like working on the little termite of mine (maybe later) but I'm working on the Clock Tower building and though I'd post a little texture update:


Decided to go with a 512 texture... I regret it a little because I have some details that look bad because of this but my plan wasn't to make this look good from a close-up so I think it's OK.
So far I don't like the triangular concrete thing in the middle of the texture, I need to detail it a lot more. Not sure what to do with the flag... but it won't stay like this (hope to find a better idea on what kind of flag to be). Need to work on the clock, give it a little more damage and make those 2 look a lot more different. And... play with the saturation I think.
If you guys think there are other areas where I can improve something let me know.
I also plan to make another 512 texture for vegetation that will grow around this. A LOT of grass and roots Should post an update with those tomorrow.

PS: I think I need to give more texture space to the bottom part of the tower... it's too blurry Double probably... And I might just switch with the bottom concrete part in the texture since that doesn't take that much space in the model Any better ideas?
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Old 07-31-2007, 09:37 AM   #13 (permalink)
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Well, yes, the lower parts sure are blurry. And it's also a bit dark verall, humm.. except from the roof that is.

Also tought about one thing, the roof looks pretty clean and intact compared to the rest of the moel. Other than that I'm not really sure that there's anything I can crit
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Old 07-31-2007, 10:21 AM   #14 (permalink)
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Turned out pretty nice, mate. Quite a change from the last texture that was on it

I'm not at all keen on that bevel/emboss style of highlighting on the clock face's recess. It looks really photoshop filter-y and not well suited to the material that's being highlighted :x

Looking at the blurry texture for the base, it appears the problem stems from both too little texture space but also from it being a blurry sort of texture in general. Might be worth re-sourcing that part.
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Old 07-31-2007, 12:30 PM   #15 (permalink)
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Thanks guys. I'll move some stuff around the UVs and also scale some more to make it look better.
Tiros I will do a lot of damage to the roof Never though of it... liked it this way but you're right, doesn't fit with the rest. I also need to brighten that area you're talking about... maybe just a little... in that pic there was an omni right above the roof... so that helped a lot in making it brighter.
Talon I was hoping I don't need to do that but it looks like there's no way around it. I have to redo that part from scratch. More UV space and more detailed bricks will fix it.
Thanks again.
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Old 08-01-2007, 07:46 AM   #16 (permalink)
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Awwww that ant is so cute
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Old 08-01-2007, 08:44 AM   #17 (permalink)
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Thanks I have no clue when I'll finish him... but I will
Until that happens here's the Clock Tower... finished I hope you don't have any crits cause I already added it to my site and I really have to get back to some mod work :P
As I said I redid the UVs, made a lot more space for the bottom part (almost double):

I also redid all the bricks from the bottom part... I like them now I removed that thing around the clock as Talon pointed out... added just a simple outline... I think it does the job.
I worked on the overall brightness... make everything fit better together. I added some more dirt on the roof... but not a lot.
So... thanks for those crits

Enjoy the model now :P Was a lot of fun and and it looks like I finished it rather fast... I should do this more ofter... pick an SMC object every week and texture it


Oh... forgot about the vegetation... Actually I did try to add some around the model but it made it look bad... and since I lack the time to really make it look good I decided it's enough for this project
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Old 08-01-2007, 09:36 AM   #18 (permalink)
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thats the best version by far Andrei

I love that roof
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Old 08-01-2007, 09:42 AM   #19 (permalink)
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Thanks
I was googleing to find something I can challenge myself with and found this: http://upload.wikimedia.org/wikipedi...garzweiler.jpg
Do you guys think it's stupid to even try to model this? ... and I mean make a "lowpoly" model for it.
How would someone handle something like this? 500.000tris and 10 x 1024x1024 textures Or better treat it like a level and work on every part... How would you do it?
Not sure if I want to try it... maybe to hard but who knows
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Old 08-01-2007, 10:00 AM   #20 (permalink)
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thats f ing huge man, if you think you can do it go for it... it will take like 6 months heheh

also the clock tower has really come out nice... good portfolio piece you got there
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