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#14 (permalink) |
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Forum Leader
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Thanks guys! Starting to speed up and improve my bake workflow by thinking a few steps ahead at all times.
@lORDMADDOG - It's all a matter of knowing where you need to place your verts and edges to get the best possible results, and being patient and thorough with your bakes. Also, keeping your hp's bevels and edges smooth enough to bake down right is an important thing to factor in at the start.
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My Portfolio Game-Artist.Net on Facebook A mind, once stretched by an new idea, never regains its original dimensions.
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#15 (permalink) | |
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Frequenter
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Quote:
Like I mentioned,purely for looks/cosmetics.Not my cup of tea,but modeling is pretty darn good. |
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#17 (permalink) |
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Forum Leader
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Thanks guys!
I’ve cleaned up the bakes, and fixed many shading errors. Now I’m just blocking out the materials and trying to decide on a color. Feeling the tan so far, but that’s just me. ![]() Played with dDo a bit, rapid-prototyping and such. In the end, I used it to only build an organized psd with masked-off material groups and base colors. The detailing is nice, but I’ll want to do that myself for this project.
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My Portfolio Game-Artist.Net on Facebook A mind, once stretched by an new idea, never regains its original dimensions.
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#18 (permalink) |
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New Member
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why you texture think you can record your self so I can watch and learn (you dont have to talk if you dont want )
It would be nice to watch you make the textures ![]() (black one grey get my vote I have always like the spiffy scify uber look it gives) Last edited by lORDMADDOG; 05-12-2012 at 11:31 PM. |
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