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#1 (permalink) |
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Senior Artist
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- 5
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david bailey
For which Engine -
Current Polycount - 6434 Max Polycount - Texture Size - so far two 512 by 512 Description of background information on piece - Where are you looking to receive criticism - Just wanted to post what I have so far. _________________________________________________ Insert Render ![]() Insert Wireframe ![]() Insert Texture Sheets |
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#5 (permalink) |
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Artist
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- 7
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cool work man. gotta love that tribal stuff. The texture on the round pillar is noticably lower res than the one on the square. also i think they both suffer for a bit too much overall noise in the tectures and might look better a bit smoother. I agree about too much woble in the pillars as well, it is easily spotted when replicated. nice work so far mate
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#7 (permalink) |
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Industry Artist
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no problem, the round pillar looks better, but still looks overall kinda lower rez than the other one. also, on the square one it looks like one half of a side is smooth, and the other one has texture? I don't know whats up with that, looks kinda weird. It seems to be the that it's the seam of the texture? You should have the seam of the texture in a corner, not the center of a side. Also some color corrections on the round pillar would be better so that it matches the other pillar more in color.
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#9 (permalink) |
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Game-Artist.net Admin
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Looks good so far, not sure about the square pilars though, but that has been mentioned before.
If you take a close look at the picture you posted, you'll notice that almost every stone has rounded edges due to erosion. Make sure your model has this to. (champer and smoothing groups will do fine here). I think this will improve the mood of your building. About the texture. Appart from the texture size, there are some other things i would like to point out. I looked up some temples and buildings in google, just to make sure. But the color from the bricks used for those buildings is almost always yellow/brown. I'm not sure, but i think yours is just black/white. If you are using photoshop, just add a Hue/Satureation adjustmentlayer on top of the layerstack, and you're set. Also, there is a very visible seam in the left pilar. Plus the texture is mirrored. Not a bad thing per se, but it is if you can see it this well. Last thing are the white spots. They lack some texture definition. Once again, if you are using photoshop, try other "layer blending modes". Just make sure the texture below is slightly visible... It needs some work, but i'm sure it will look great when it is finished... ![]()
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