Forums Aritcles
SEARCH:
LOGIN:
Register Register Register Contact Us
Go Back   Game Artist Forums > Game Art > Work In Progress
Register FAQForum Rules Members List Calendar Mark Forums Read
Reply
 
LinkBack Thread Tools Display Modes
Old 04-06-2007, 04:42 PM   #1 (permalink)
Artist
rawrsie's Avatar
rawrsie's User Activity: 0/10
39 - 4
Charles -tv res model.

For which Engine - film/tv
Current Polycount - uh, many?
Max Polycount - same as the shows I work on
Texture Size - 2k
Description of background information on piece - A character design my gf did for one of her grad model packs, she asked me to give it the 3d treatment to show how do-able the designs were. The topology isn't perfect but if this was to be for more than a few renders and a turnaround it could be evened out for rigging in a few hours.
Where are you looking to receive criticism - any and all - go for it
_________________________________________________







Cheers,
Frank
rawrsie is offline   Reply With Quote
The Following User Says Thank You to rawrsie For This Useful Post:
Old 04-06-2007, 05:07 PM   #2 (permalink)
Game-Artist.net Staff
glynnsmith's Avatar
Winner of Speed Modeling Golden Star 
glynnsmith's User Activity: 10/10
1,405 - 148
I'm not sure what kind of receptions you're going to get, seeing as this is a game artist forum you're posting to, and your model is for broadcasting specification.

However, I like what you've got so far. It reminds me of Tin Tin, or the main character from Little Big Adventure, which are both really nicely designed.

Few crits:

One thing that strikes me as odd about this character is that he/she is very skinny, yet the "belly" area of the coat is pushed out. It just doesn't make much sense.

Also, the hair looks pretty crazy. I know it's stylised, but it might be difficult to texture that for broadcast quality.

The UV of the coat looks really warped towards the bottom. You might want to even it out, or the texture will get more blurred the further down the coat you get.

Any chance you could show the original concept?

G
__________________
Listen up. I'll only shout this once:

Current Competition - Forum Rules - Constructive Crit
glynnsmith is offline   Reply With Quote
The Following User Says Thank You to glynnsmith For This Useful Post:
Old 04-06-2007, 05:22 PM   #3 (permalink)
Artist
rawrsie's Avatar
rawrsie's User Activity: 0/10
39 - 4


hair is gonna be a layered mix of that geo and planes. yeah, the coat is meant to look more like it's flaring out, I think I'll work on making that seem more obvious. ...that's the kinda feedback i'm looking for, thanks
rawrsie is offline   Reply With Quote
Old 04-06-2007, 05:28 PM   #4 (permalink)
Game-Artist.net Staff
glynnsmith's Avatar
Winner of Speed Modeling Golden Star 
glynnsmith's User Activity: 10/10
1,405 - 148
Ahh right. Yeah. You could probably get away with just flaring it at the sides, rather than at the front, too.

Very nice concept.

Keep on

G
__________________
Listen up. I'll only shout this once:

Current Competition - Forum Rules - Constructive Crit
glynnsmith is offline   Reply With Quote
Old 04-07-2007, 05:30 AM   #5 (permalink)
Game-Artist.net Staff
benclark's Avatar
Winner of Speed Modeling Winner of Speed Modeling Golden Star Winner of Speed Modeling 
benclark's User Activity: 3/10
2,013 - 290
I like this wee guy. The drawing is great

If its for TV then I would definetely setup a hair or fur system instead of using planes, it takes quite a lot of tweaking but the results will be worth it

looking at the smoothed face you could maybe make the brow ridge stick out a bit more. In the drawing it looks like a sharp angle but the model has a very smooth transition between the eyes and forehead
__________________
www.benjaminclark.net
benclark is offline   Reply With Quote
Reply

Bookmarks
Digg del.icio.us StumbleUpon Google
Thread Tools
Display Modes




All times are GMT -5. The time now is 02:01 AM.


Powered by vBulletin® Version 3.7.0 Beta 4
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.1.0
Copyright © 2006-2008 Game-Artist.Net